My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Wall Breakers Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Lava Hound
Giant Snowball
Goblins Wall Breakers Lava Hound
Zap
Goblins Wall Breakers Lava Hound
Barbarian Barrel
Goblins Wall Breakers Royal Ghost Electro Wizard
The Log
Goblins Mini P.E.K.K.A Wall Breakers
Earthquake
Arrows
Goblins Wall Breakers Lava Hound
Royal Delivery
Goblins Mini P.E.K.K.A Wall Breakers Royal Ghost Electro Wizard Lava Hound
Fireball
Wall Breakers Electro Wizard Lava Hound
Poison
Electro Wizard Lava Hound
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Tornado Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Tornado Royal Ghost Mini P.E.K.K.A Electro Wizard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Tornado Royal Ghost

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mini P.E.K.K.A
Tornado Electro Wizard
Rocket
Tornado Lava Hound
Wall Breakers
Royal Ghost Electro Wizard
Tornado
Rocket Mini P.E.K.K.A
Royal Ghost
Wall Breakers Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wall Breakers Royal Ghost
Lava Hound
Rocket

Defense Synergies 2 5

Goblins
Electro Wizard
Mini P.E.K.K.A
Electro Wizard Tornado Royal Ghost
Rocket
Tornado
Wall Breakers
Tornado
Rocket Mini P.E.K.K.A Electro Wizard
Royal Ghost
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Goblins Tornado Royal Ghost
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Rocket Tornado Goblins Electro Wizard
Mini P.E.K.K.A Goblins Electro Wizard
Mini P.E.K.K.A Rocket Tornado
Tornado Goblins Royal Ghost Electro Wizard
Rocket Tornado Electro Wizard
Rocket Electro Wizard
Mini P.E.K.K.A Goblins Tornado
Tornado Goblins Mini P.E.K.K.A Royal Ghost Electro Wizard
Goblins Electro Wizard Tornado Royal Ghost
Tornado Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Rocket Goblins Mini P.E.K.K.A Tornado Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Rocket Tornado Mini P.E.K.K.A Electro Wizard
Goblins Mini P.E.K.K.A Tornado Electro Wizard
Goblins Tornado Royal Ghost Electro Wizard
Tornado Royal Ghost Electro Wizard
Mini P.E.K.K.A Tornado Electro Wizard
Royal Ghost Goblins Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A Rocket Royal Ghost
Goblins Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A Rocket Tornado Electro Wizard
Mini P.E.K.K.A
Rocket Tornado Electro Wizard
Mini P.E.K.K.A Rocket Goblins Electro Wizard
Mini P.E.K.K.A
Rocket Electro Wizard Goblins Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Rocket Tornado Electro Wizard
Mini P.E.K.K.A Rocket
Electro Wizard Goblins Mini P.E.K.K.A Rocket Tornado
Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Tornado Royal Ghost Electro Wizard
Rocket
Rocket
Rocket
Rocket Tornado
Tornado
Tornado
Tornado
Rocket Goblins Mini P.E.K.K.A Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado
Rocket
Rocket
Rocket
Rocket
Rocket Tornado
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Electro Wizard
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado
Tornado Royal Ghost Electro Wizard
Tornado
Rocket Tornado
Tornado Electro Wizard
Rocket Electro Wizard
Mini P.E.K.K.A
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Rocket
Rocket Tornado Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Rocket Tornado
Rocket Tornado Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Royal Ghost Electro Wizard
Rocket

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