My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Wall Breakers
Giant Snowball
Skeletons Fire Spirit Bats Wall Breakers
Zap
Skeletons Fire Spirit Bats Firecracker Wall Breakers
Barbarian Barrel
Skeletons Fire Spirit Firecracker Wizard Wall Breakers
The Log
Skeletons Fire Spirit Firecracker Wall Breakers
Earthquake
Skeletons Firecracker
Arrows
Skeletons Fire Spirit Bats Firecracker Wall Breakers
Royal Delivery
Skeletons Fire Spirit Bats Firecracker Wizard Wall Breakers P.E.K.K.A
Fireball
Firecracker Wizard Wall Breakers
Poison
Bats Firecracker Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Bats Wall Breakers Firecracker Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Bats Wall Breakers

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
P.E.K.K.A Wall Breakers
Bats
Firecracker Wall Breakers P.E.K.K.A
Firecracker
Bats Wall Breakers P.E.K.K.A
Wizard
P.E.K.K.A
Wall Breakers
Fire Spirit Bats Firecracker
Poison
P.E.K.K.A
P.E.K.K.A
Fire Spirit Poison Bats Firecracker Wizard

Defense Synergies 0 12

Skeletons
Fire Spirit Bats Firecracker Wizard Poison P.E.K.K.A
Fire Spirit
Skeletons Firecracker P.E.K.K.A
Bats
Skeletons Firecracker P.E.K.K.A
Firecracker
Skeletons Fire Spirit Bats P.E.K.K.A
Wizard
Skeletons P.E.K.K.A
Wall Breakers
Poison
Skeletons
P.E.K.K.A
Skeletons Fire Spirit Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
P.E.K.K.A Skeletons Bats Firecracker
P.E.K.K.A Skeletons Fire Spirit Bats
P.E.K.K.A Skeletons Bats Firecracker
Firecracker Poison P.E.K.K.A
Skeletons Fire Spirit Bats Firecracker
Bats Fire Spirit Firecracker Wizard Poison
Poison P.E.K.K.A
P.E.K.K.A Skeletons
Skeletons Fire Spirit Firecracker
Bats Poison Skeletons Firecracker Wizard
Bats Firecracker Wizard Poison
P.E.K.K.A Skeletons Fire Spirit Bats Wizard
Fire Spirit Wizard Bats Firecracker Poison P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Skeletons Bats Firecracker Poison P.E.K.K.A
Fire Spirit Bats Firecracker Wizard
Wizard Poison Fire Spirit Bats Firecracker
P.E.K.K.A
Wizard Fire Spirit Bats Firecracker Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Poison Firecracker Wizard
P.E.K.K.A Skeletons Bats
P.E.K.K.A Bats
P.E.K.K.A Skeletons
Fire Spirit Firecracker Wizard Poison Skeletons Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A
P.E.K.K.A Skeletons Bats Firecracker Poison
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Poison
P.E.K.K.A Skeletons Wizard
Wizard Firecracker
Skeletons Bats Firecracker Poison P.E.K.K.A
Bats Poison Firecracker Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison
Poison
Firecracker Poison
Wizard Poison Fire Spirit Firecracker
Firecracker Wizard Poison Fire Spirit Bats
Fire Spirit Firecracker Wizard Poison
Poison Fire Spirit Firecracker Wizard
Poison Firecracker Wizard
Fire Spirit Bats Poison
Firecracker Poison Wizard
Poison Fire Spirit Firecracker Wizard
Poison Fire Spirit Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Wizard Poison
Firecracker Wizard Poison
Poison
Bats
Fire Spirit Firecracker Wizard Poison
Fire Spirit Firecracker Wizard Poison
Poison
Wizard Poison
Poison
Firecracker Poison Fire Spirit Wizard
Firecracker Poison Wizard
Wizard Poison
Poison Firecracker
Poison Fire Spirit Bats Firecracker Wizard
Bats Firecracker Wizard Poison
Poison Wizard
Firecracker Poison
P.E.K.K.A
Firecracker Wizard Poison
Fire Spirit Bats
Poison Fire Spirit Firecracker Wizard
Poison Firecracker Wizard
Firecracker Wizard Poison
Poison
Firecracker P.E.K.K.A
Bats Firecracker Poison
Firecracker Bats Poison
Poison Firecracker

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