My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Clone Giant Skeleton
Giant Snowball
Minion Horde Wall Breakers Clone Witch
Zap
Firecracker Minion Horde Wall Breakers Clone Witch
Barbarian Barrel
Knight Firecracker Wizard Wall Breakers Clone Witch Giant Skeleton
The Log
Firecracker Wall Breakers Clone Witch Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Minion Horde Wall Breakers Clone Witch
Royal Delivery
Knight Firecracker Minion Horde Wizard Wall Breakers Clone Witch Giant Skeleton
Fireball
Firecracker Minion Horde Wizard Wall Breakers Clone Witch
Poison
Firecracker Minion Horde Wizard Clone Witch
Lightning
Knight Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Firecracker Clone Minion Horde Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Firecracker Clone

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Minion Horde Wizard Witch
Firecracker
Knight Wall Breakers Giant Skeleton
Minion Horde
Knight Clone Giant Skeleton
Wizard
Knight Giant Skeleton
Wall Breakers
Knight Firecracker
Clone
Giant Skeleton Minion Horde Witch
Witch
Knight Clone Giant Skeleton
Giant Skeleton
Clone Firecracker Minion Horde Wizard Witch

Defense Synergies 1 6

Knight
Firecracker Minion Horde Wizard Witch
Firecracker
Knight Giant Skeleton
Minion Horde
Knight
Wizard
Knight Giant Skeleton
Wall Breakers
Clone
Witch
Knight Giant Skeleton
Giant Skeleton
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Minion Horde Wizard
Minion Horde Knight Firecracker Witch
Minion Horde Witch Knight Giant Skeleton
Minion Horde Witch Knight Firecracker
Firecracker Giant Skeleton
Firecracker
Minion Horde Firecracker Wizard Witch
Giant Skeleton
Minion Horde Witch
Knight Firecracker Minion Horde Giant Skeleton
Minion Horde Witch Knight Firecracker Wizard Giant Skeleton
Minion Horde Firecracker Wizard Witch
Minion Horde Knight Wizard Witch Giant Skeleton
Wizard Firecracker Minion Horde Witch
Knight Minion Horde
Minion Horde
Minion Horde Wizard Knight Firecracker Witch
Knight Firecracker Minion Horde Wizard Witch
Wizard Witch Knight Firecracker Giant Skeleton
Wizard Knight Firecracker Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Giant Skeleton
Knight Firecracker Wizard
Giant Skeleton Knight Minion Horde Witch
Giant Skeleton Knight Minion Horde
Giant Skeleton Knight Minion Horde Witch
Firecracker Wizard Minion Horde Witch
Knight Minion Horde Witch Giant Skeleton
Giant Skeleton Knight Minion Horde
Minion Horde Giant Skeleton Knight Firecracker Witch
Witch Minion Horde
Knight Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Knight Minion Horde Wizard Witch
Wizard Firecracker Minion Horde Witch
Witch Knight Firecracker Minion Horde Giant Skeleton
Firecracker Minion Horde Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Minion Horde Giant Skeleton
Firecracker
Minion Horde Giant Skeleton
Knight Firecracker Giant Skeleton
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Knight Minion Horde Wizard
Firecracker Wizard
Knight Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard
Minion Horde
Firecracker Wizard
Firecracker Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Firecracker Wizard Witch
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde
Minion Horde Giant Skeleton
Firecracker Wizard
Minion Horde Witch
Firecracker Wizard Witch
Knight Firecracker Minion Horde Wizard
Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Witch Giant Skeleton
Firecracker Witch
Firecracker Witch Giant Skeleton
Firecracker Wizard

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