My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Giant Snowball
Bats Hog Rider Wall Breakers Skeleton Army
Zap
Bats Firecracker Wall Breakers Skeleton Army
Barbarian Barrel
Firecracker Elite Barbarians Wizard Wall Breakers Skeleton Army
The Log
Firecracker Elite Barbarians Hog Rider Wall Breakers Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Wall Breakers Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Wizard Wall Breakers Skeleton Army
Fireball
Firecracker Elite Barbarians Hog Rider Wizard Wall Breakers Skeleton Army
Poison
Bats Firecracker Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Firecracker Skeleton Army Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Elite Barbarians Wall Breakers
Zap
Firecracker Elite Barbarians Hog Rider Bats Wall Breakers
Firecracker
Zap Hog Rider Bats Elite Barbarians Wall Breakers
Elite Barbarians
Zap Bats Firecracker Hog Rider Wizard
Hog Rider
Bats Zap Firecracker Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider
Wall Breakers
Bats Zap Firecracker
Skeleton Army

Defense Synergies 0 8

Bats
Zap Firecracker
Zap
Bats Firecracker Elite Barbarians Skeleton Army
Firecracker
Bats Zap Skeleton Army
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians Skeleton Army
Wall Breakers
Skeleton Army
Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard
Elite Barbarians Skeleton Army Bats Zap Firecracker
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Firecracker
Firecracker Elite Barbarians Skeleton Army
Skeleton Army Bats Zap Firecracker
Bats Zap Firecracker Wizard
Zap
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Bats Skeleton Army Zap Firecracker Wizard
Bats Zap Firecracker Wizard
Skeleton Army Bats Zap Elite Barbarians Wizard
Wizard Skeleton Army Bats Zap Firecracker
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians
Wizard Bats Firecracker Elite Barbarians Skeleton Army
Bats Zap Firecracker Elite Barbarians Wizard Skeleton Army
Zap Wizard Bats Firecracker
Elite Barbarians
Wizard Skeleton Army Bats Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Firecracker Elite Barbarians Wizard
Skeleton Army Bats Zap Elite Barbarians
Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army
Firecracker Wizard Bats Zap
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Zap Bats Firecracker Elite Barbarians Skeleton Army
Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Wizard
Wizard Firecracker Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Firecracker
Bats Zap Firecracker Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats Elite Barbarians
Firecracker Zap Wizard
Zap Firecracker Wizard
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard
Firecracker Wizard
Bats
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard
Zap Wizard
Zap Firecracker
Elite Barbarians Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Elite Barbarians
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap Bats Skeleton Army
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker
Firecracker Wizard

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