My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Mega Minion Dark Prince Witch P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Dark Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Mega Minion Witch
Zap
Dark Prince Witch
Barbarian Barrel
Rascals Dark Prince Witch
The Log
Rascals Dark Prince Witch
Earthquake
Witch
Arrows
Rascals Witch
Royal Delivery
Rascals Mega Minion Dark Prince Witch P.E.K.K.A
Fireball
Rascals Mega Minion Witch
Poison
Rascals Mega Minion Witch
Lightning
Mega Minion Dark Prince Witch
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Void Dark Prince Rascals Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Void Dark Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Golem Mega Minion Dark Prince
Rascals
Mega Minion Dark Prince
Mega Minion
Golem Arrows Rascals
Void
Arrows
Dark Prince
Arrows Rascals Witch Golem
Witch
Dark Prince P.E.K.K.A Golem
P.E.K.K.A
Arrows Witch
Golem
Arrows Mega Minion Dark Prince Witch

Defense Synergies 1 6

Arrows
Void Mega Minion Dark Prince P.E.K.K.A
Rascals
Mega Minion
Arrows Dark Prince Witch
Void
Arrows
Dark Prince
Arrows Mega Minion Witch
Witch
Mega Minion Dark Prince
P.E.K.K.A
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Void
P.E.K.K.A Rascals Mega Minion Dark Prince Witch
Witch P.E.K.K.A Rascals Mega Minion Void Dark Prince
Witch P.E.K.K.A Rascals Mega Minion Dark Prince
Arrows Dark Prince P.E.K.K.A
Arrows Rascals Mega Minion Dark Prince
Mega Minion Arrows Rascals Void Witch
Arrows Rascals Void P.E.K.K.A
Witch P.E.K.K.A Rascals
Rascals Dark Prince
Witch Arrows Rascals Mega Minion Dark Prince
Arrows Mega Minion Rascals Witch
P.E.K.K.A Rascals Dark Prince Witch
Arrows Rascals Mega Minion Dark Prince Witch P.E.K.K.A
P.E.K.K.A Rascals
Rascals P.E.K.K.A
Arrows Rascals Dark Prince Witch P.E.K.K.A
Arrows Rascals Mega Minion Dark Prince Witch
Arrows Witch Rascals Mega Minion Dark Prince
P.E.K.K.A
Rascals Dark Prince Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Void Dark Prince Witch P.E.K.K.A
Void Arrows Mega Minion
P.E.K.K.A Rascals Dark Prince Witch
Dark Prince P.E.K.K.A Rascals
P.E.K.K.A Rascals Dark Prince Witch
Arrows Rascals Witch
Rascals Dark Prince P.E.K.K.A Mega Minion Void Witch
P.E.K.K.A Rascals Dark Prince
Void P.E.K.K.A Mega Minion Dark Prince Witch
Witch P.E.K.K.A Mega Minion
P.E.K.K.A Rascals Mega Minion Dark Prince Witch
P.E.K.K.A Arrows Void Dark Prince
Rascals Dark Prince P.E.K.K.A Witch
Rascals Witch
Rascals Witch Mega Minion Dark Prince P.E.K.K.A
Arrows Rascals Mega Minion Dark Prince Witch P.E.K.K.A
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Rascals
Arrows Void
Arrows Void
Arrows Rascals Void Dark Prince
Arrows Dark Prince
Arrows Mega Minion Witch
Arrows Witch
Arrows
Arrows Void
Void
Void Arrows Dark Prince
Void Arrows
Void
Arrows Void
Arrows
Arrows Witch
Arrows
Arrows
Void Arrows Mega Minion Dark Prince
Arrows Void Witch
Void
Arrows Void
Void
Arrows Void
Arrows Dark Prince Witch
Mega Minion Witch
Arrows Void Witch
Void Arrows Witch
Void Arrows
Arrows Void Witch
Mega Minion Void Witch
Mega Minion Void
Void Arrows
Void Arrows
P.E.K.K.A
Arrows
Void Dark Prince Witch
Arrows Mega Minion Witch
Arrows
Void Rascals Mega Minion Dark Prince
Arrows
Void Arrows
Mega Minion Dark Prince P.E.K.K.A
Rascals Witch
Void Witch
Void Dark Prince Witch
P.E.K.K.A
Void
Void

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