My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Baby Dragon Witch Lumberjack
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Knight Valkyrie Goblin Barrel Guards Witch Lumberjack
The Log
Goblin Barrel Guards Witch Lumberjack
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Knight Valkyrie Goblin Barrel Guards Baby Dragon Witch Lumberjack
Fireball
Goblin Barrel Baby Dragon Witch Lumberjack
Poison
Guards Witch
Lightning
Knight Valkyrie Baby Dragon Witch Lumberjack
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Guards Valkyrie Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Barrel Guards

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Witch The Log Lumberjack
Valkyrie
Goblin Barrel Lumberjack Baby Dragon Witch
Goblin Barrel
Knight Valkyrie Guards Baby Dragon Lumberjack
Guards
Goblin Barrel The Log Lumberjack
Baby Dragon
Knight Valkyrie Goblin Barrel Witch Lumberjack
Witch
Knight Valkyrie Baby Dragon Lumberjack
The Log
Knight Guards Lumberjack
Lumberjack
Valkyrie Knight Goblin Barrel Guards Baby Dragon Witch The Log

Defense Synergies 0 18

Knight
Baby Dragon Witch The Log Lumberjack
Valkyrie
Baby Dragon Witch The Log Lumberjack
Goblin Barrel
Guards
Baby Dragon Witch The Log Lumberjack
Baby Dragon
Knight Valkyrie Guards Witch The Log Lumberjack
Witch
Knight Valkyrie Guards Baby Dragon The Log Lumberjack
The Log
Knight Valkyrie Guards Baby Dragon Witch Lumberjack
Lumberjack
Knight Valkyrie Guards Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon The Log
Lumberjack Knight Valkyrie Witch The Log
Witch Lumberjack Knight Valkyrie
Witch Lumberjack Knight Valkyrie Guards
Valkyrie The Log Lumberjack
The Log Valkyrie Guards Baby Dragon Lumberjack
Baby Dragon Witch
Valkyrie Baby Dragon The Log
Witch Lumberjack
Knight Guards Valkyrie Lumberjack
Valkyrie Guards Witch Knight Baby Dragon The Log Lumberjack
Baby Dragon Witch
Lumberjack Knight Valkyrie Guards Witch The Log
Valkyrie Guards Baby Dragon Witch The Log Lumberjack
Knight Lumberjack
The Log Lumberjack
Knight Valkyrie Witch Lumberjack
Valkyrie Knight Guards Baby Dragon Witch The Log Lumberjack
Valkyrie Baby Dragon Witch The Log Knight Guards Lumberjack
Lumberjack
Valkyrie Knight Guards Baby Dragon Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Lumberjack Witch
Knight Valkyrie Baby Dragon The Log Lumberjack
Guards Lumberjack Knight Valkyrie Witch The Log
Valkyrie Guards Lumberjack Knight The Log
Knight Valkyrie Guards Witch Lumberjack
Baby Dragon Witch
Guards Knight Valkyrie Witch Lumberjack
Knight Valkyrie Lumberjack
Knight Valkyrie Baby Dragon Witch The Log
Witch Guards
Knight Valkyrie Guards Witch Lumberjack
Valkyrie Guards The Log
Knight Valkyrie Guards Witch Lumberjack
Valkyrie Baby Dragon Witch
Guards Witch Knight Valkyrie Baby Dragon The Log Lumberjack
Valkyrie Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Valkyrie Guards The Log
Valkyrie Baby Dragon The Log
Baby Dragon Witch
Baby Dragon Witch The Log
The Log Baby Dragon
The Log
Guards Lumberjack
Knight Valkyrie The Log
Baby Dragon
Knight Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie Baby Dragon Witch The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Witch
Witch
The Log Baby Dragon Witch
Baby Dragon Witch The Log
Baby Dragon The Log
Baby Dragon Witch
Guards Witch
The Log
The Log
Guards Witch
Baby Dragon Witch
The Log
Knight Valkyrie Baby Dragon Lumberjack
The Log Baby Dragon
Guards Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log

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