My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Miner
Giant Snowball
Cannon Goblin Barrel Baby Dragon Witch Miner
Zap
Cannon Goblin Barrel Witch Prince
Barbarian Barrel
Cannon Goblin Barrel Witch Royal Ghost
The Log
Cannon Goblin Barrel Witch Prince
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Baby Dragon Witch Prince Miner Royal Ghost
Fireball
Cannon Goblin Barrel Baby Dragon Witch
Poison
Cannon Witch
Lightning
Cannon Baby Dragon Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Prince Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Miner Royal Ghost Baby Dragon Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Goblin Barrel Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Prince Miner
Cannon
Goblin Barrel
Prince Arrows Baby Dragon Miner Royal Ghost
Baby Dragon
Goblin Barrel Witch Prince Miner
Witch
Baby Dragon Prince Miner Royal Ghost
Prince
Goblin Barrel Arrows Baby Dragon Witch Miner Royal Ghost
Miner
Arrows Goblin Barrel Baby Dragon Witch Prince Royal Ghost
Royal Ghost
Goblin Barrel Witch Prince Miner

Defense Synergies 0 10

Arrows
Cannon Prince
Cannon
Arrows Baby Dragon Witch Prince Royal Ghost
Goblin Barrel
Baby Dragon
Cannon Witch Prince
Witch
Cannon Baby Dragon Prince Royal Ghost
Prince
Arrows Cannon Baby Dragon Witch
Miner
Royal Ghost
Cannon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon
Cannon Witch Prince
Cannon Witch Prince
Cannon Witch Prince
Arrows Prince
Arrows Cannon Baby Dragon Royal Ghost
Arrows Cannon Baby Dragon Witch
Arrows Cannon Baby Dragon
Cannon Witch Prince
Cannon Prince Miner Royal Ghost
Witch Arrows Cannon Baby Dragon Royal Ghost
Arrows Baby Dragon Witch
Cannon Prince Witch
Arrows Cannon Baby Dragon Witch Prince Royal Ghost
Cannon Prince
Cannon Prince
Arrows Cannon Witch Prince
Arrows Cannon Baby Dragon Witch Prince Royal Ghost
Arrows Baby Dragon Witch Cannon Royal Ghost
Cannon Prince
Royal Ghost Arrows Cannon Baby Dragon Witch Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince Royal Ghost
Arrows Baby Dragon Prince Miner Royal Ghost
Witch Prince
Prince
Cannon Witch Prince
Arrows Baby Dragon Witch
Prince Witch
Prince
Baby Dragon Witch Prince
Witch Cannon
Witch Prince
Arrows Prince
Prince Cannon Witch
Cannon Baby Dragon Witch
Witch Baby Dragon Prince
Arrows Cannon Baby Dragon Witch Royal Ghost
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Miner Royal Ghost
Arrows Baby Dragon Miner
Arrows Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Miner
Prince
Miner Arrows Prince
Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Baby Dragon Witch Miner
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Miner Baby Dragon Witch Royal Ghost
Arrows Baby Dragon Witch Prince Miner
Miner Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Miner
Arrows
Prince
Arrows
Witch Prince
Arrows Baby Dragon Witch
Arrows
Miner Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Witch
Witch
Baby Dragon Witch Prince Miner Royal Ghost
Prince

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