My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel
Giant Snowball
Archers Musketeer Goblin Barrel Witch Lumberjack
Zap
Archers Royal Giant Goblin Barrel Witch
Barbarian Barrel
Archers Musketeer Goblin Barrel Witch Lumberjack
The Log
Archers Royal Giant Musketeer Goblin Barrel Witch Lumberjack
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Musketeer Goblin Barrel Witch Lumberjack
Fireball
Archers Musketeer Goblin Barrel Witch Lumberjack
Poison
Archers Musketeer Witch
Lightning
Musketeer Witch Lumberjack
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Musketeer Poison Lumberjack Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Barrel Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Lumberjack
Royal Giant
Goblin Barrel Poison Archers Musketeer Witch The Log Lumberjack
Musketeer
Royal Giant The Log Lumberjack
Goblin Barrel
Royal Giant Lumberjack
Poison
Royal Giant The Log
Witch
Royal Giant Lumberjack
The Log
Royal Giant Musketeer Poison Lumberjack
Lumberjack
Archers Royal Giant Musketeer Goblin Barrel Witch The Log

Defense Synergies 2 7

Archers
Witch The Log Lumberjack
Royal Giant
Musketeer
The Log Lumberjack
Goblin Barrel
Poison
The Log
Witch
Archers The Log Lumberjack
The Log
Musketeer Archers Poison Witch Lumberjack
Lumberjack
Musketeer Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Lumberjack Musketeer Witch The Log
Witch Lumberjack Archers Musketeer
Witch Lumberjack Musketeer
Poison The Log Lumberjack
The Log Archers Musketeer Lumberjack
Musketeer Archers Poison Witch
Musketeer Poison The Log
Witch Musketeer Lumberjack
Archers Musketeer Lumberjack
Archers Poison Witch Musketeer The Log Lumberjack
Musketeer Archers Poison Witch
Lumberjack Musketeer Witch The Log
Poison Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Musketeer Poison Witch Lumberjack
Archers Musketeer Witch The Log Lumberjack
Poison Witch The Log Archers Musketeer Lumberjack
Musketeer Lumberjack
Archers Musketeer Poison Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch
Poison Archers Musketeer The Log Lumberjack
Lumberjack Musketeer Witch The Log
Lumberjack Musketeer The Log
Musketeer Witch Lumberjack
Poison Archers Musketeer Witch
Archers Musketeer Witch Lumberjack
Lumberjack
Poison Witch The Log
Witch Musketeer
Musketeer Witch Lumberjack
Poison The Log
Witch Lumberjack
Archers Musketeer Witch
Witch Archers Musketeer Poison The Log Lumberjack
Poison Archers Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log
Poison The Log
Musketeer Poison The Log
Poison The Log
Poison Musketeer Witch
Archers Musketeer Poison Witch The Log
Poison The Log
Poison The Log
Musketeer Poison Lumberjack
Poison Musketeer The Log
Poison Archers Musketeer
Poison Musketeer The Log
Musketeer Poison
Musketeer Poison The Log
Musketeer Poison Witch The Log
Musketeer Poison The Log
Poison
Archers Musketeer Poison The Log
Poison Witch The Log
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Witch
Witch
Poison The Log Musketeer Witch
Musketeer Poison Witch The Log
Poison Musketeer The Log
Poison Archers Musketeer Witch
Musketeer Poison Witch
Poison Musketeer The Log
Poison
Poison The Log
Archers Musketeer Witch
Poison Archers Musketeer Witch
The Log
Poison Musketeer Lumberjack
The Log Musketeer Poison
Poison
Musketeer
Musketeer Poison Witch The Log
Musketeer Poison Witch
Poison Musketeer Witch The Log

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