My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch Electro Dragon
Zap
Goblin Barrel Witch
Barbarian Barrel
Bomb Tower Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Bomb Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Witch Electro Dragon
Fireball
Bomb Tower Wizard Goblin Barrel Witch Electro Dragon
Poison
Bomb Tower Wizard Witch Electro Dragon
Lightning
Bomb Tower Wizard Witch Electro Dragon
Rocket
Bomb Tower Wizard Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Rocket Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Bomb Tower Giant Wizard Witch Electro Dragon Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblin Barrel Bomb Tower Giant Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomb Tower
Giant
Goblin Barrel Electro Dragon Wizard Rocket Witch
Wizard
Giant Mega Knight
Rocket
Giant
Goblin Barrel
Giant Mega Knight
Witch
Giant Mega Knight
Electro Dragon
Giant Mega Knight
Mega Knight
Wizard Goblin Barrel Witch Electro Dragon

Defense Synergies 0 3

Bomb Tower
Giant
Wizard
Mega Knight
Rocket
Goblin Barrel
Witch
Electro Dragon Mega Knight
Electro Dragon
Witch
Mega Knight
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Dragon
Bomb Tower Witch Electro Dragon Mega Knight
Bomb Tower Rocket Witch Mega Knight Electro Dragon
Bomb Tower Witch Electro Dragon Mega Knight
Bomb Tower Rocket Mega Knight
Bomb Tower Electro Dragon Mega Knight
Rocket Bomb Tower Wizard Witch Electro Dragon
Rocket Bomb Tower Electro Dragon Mega Knight
Witch Bomb Tower
Mega Knight
Witch Bomb Tower Wizard Electro Dragon Mega Knight
Wizard Witch Electro Dragon
Bomb Tower Mega Knight Wizard Rocket Witch Electro Dragon
Bomb Tower Wizard Rocket Mega Knight Witch Electro Dragon
Bomb Tower Mega Knight
Bomb Tower Rocket Mega Knight
Bomb Tower Wizard Mega Knight Witch Electro Dragon
Bomb Tower Mega Knight Wizard Witch Electro Dragon
Bomb Tower Wizard Witch Electro Dragon Mega Knight
Bomb Tower
Wizard Mega Knight Bomb Tower Witch Electro Dragon
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomb Tower Wizard Rocket Electro Dragon Mega Knight
Mega Knight Bomb Tower Rocket Witch Electro Dragon
Rocket Mega Knight
Witch Mega Knight
Wizard Rocket Bomb Tower Witch Electro Dragon
Rocket Bomb Tower Witch
Mega Knight Bomb Tower
Rocket Electro Dragon Mega Knight Bomb Tower Witch
Witch
Mega Knight Bomb Tower Witch Electro Dragon
Rocket Mega Knight
Rocket Mega Knight Bomb Tower Wizard Witch
Wizard Bomb Tower Witch Electro Dragon Mega Knight
Witch Electro Dragon Bomb Tower Rocket
Mega Knight Bomb Tower Wizard Witch Electro Dragon
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Electro Dragon
Electro Dragon
Rocket Electro Dragon
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch Electro Dragon
Wizard Witch
Wizard Electro Dragon
Wizard Electro Dragon
Rocket Electro Dragon
Rocket Wizard Electro Dragon
Wizard Rocket Electro Dragon
Rocket
Rocket Electro Dragon
Rocket Wizard Witch Electro Dragon
Wizard Rocket Electro Dragon Mega Knight
Rocket
Rocket
Rocket Wizard Electro Dragon Mega Knight
Rocket Wizard Witch Electro Dragon Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket Electro Dragon
Wizard Witch Electro Dragon Mega Knight
Witch
Wizard Witch Electro Dragon
Wizard Witch Electro Dragon Mega Knight
Rocket
Wizard Witch Electro Dragon
Rocket Electro Dragon Wizard Witch
Wizard Rocket Electro Dragon Mega Knight
Rocket Electro Dragon
Mega Knight
Rocket Wizard
Rocket Witch Electro Dragon
Rocket Wizard Witch Electro Dragon
Wizard Rocket Electro Dragon Mega Knight
Wizard Electro Dragon
Rocket
Electro Dragon Mega Knight
Electro Dragon Rocket Witch
Rocket Witch Electro Dragon
Electro Dragon Rocket Witch Mega Knight
Wizard Rocket Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: