My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Goblins Minions Dart Goblin Clone Witch
Zap
Goblins Minions Dart Goblin Clone Witch
Barbarian Barrel
Goblins Dart Goblin Clone Witch Ice Wizard
The Log
Goblins Dart Goblin Clone Witch
Earthquake
Clone Witch
Arrows
Goblins Minions Dart Goblin Clone Witch
Royal Delivery
Goblins Minions Dart Goblin Battle Healer Clone Witch Ice Wizard
Fireball
Minions Dart Goblin Battle Healer Clone Witch Ice Wizard
Poison
Minions Dart Goblin Battle Healer Clone Witch Ice Wizard
Lightning
Battle Healer Witch Ice Wizard
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Dart Goblin Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Dart Goblin Clone Ice Wizard Battle Healer Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Minions Dart Goblin Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Minions
Battle Healer Clone Golem
Dart Goblin
Battle Healer Golem
Battle Healer
Minions Dart Goblin Witch Golem Ice Wizard
Clone
Golem Minions Witch
Witch
Battle Healer Clone Golem
Golem
Clone Minions Dart Goblin Battle Healer Witch Ice Wizard
Ice Wizard
Battle Healer Golem

Defense Synergies 0 11

Goblins
Dart Goblin Battle Healer Ice Wizard
Minions
Dart Goblin Battle Healer Ice Wizard
Dart Goblin
Goblins Minions Battle Healer Ice Wizard
Battle Healer
Goblins Minions Dart Goblin Witch Ice Wizard
Clone
Witch
Battle Healer Ice Wizard
Golem
Ice Wizard
Goblins Minions Dart Goblin Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin
Goblins Minions Dart Goblin Battle Healer Witch Ice Wizard
Witch Goblins Minions Dart Goblin Ice Wizard
Witch Goblins Minions Dart Goblin Ice Wizard
Battle Healer
Goblins Minions Dart Goblin Ice Wizard
Minions Dart Goblin Witch Ice Wizard
Dart Goblin Battle Healer
Witch Goblins Minions Ice Wizard
Goblins Dart Goblin Battle Healer Ice Wizard
Goblins Minions Dart Goblin Witch Ice Wizard
Minions Dart Goblin Witch Ice Wizard
Minions Battle Healer Witch Ice Wizard
Goblins Minions Dart Goblin Witch
Goblins Minions Witch
Goblins Minions Dart Goblin Battle Healer Witch Ice Wizard
Witch Minions Dart Goblin Battle Healer Ice Wizard
Dart Goblin
Goblins Minions Dart Goblin Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer Witch
Battle Healer
Goblins Minions Battle Healer Witch
Battle Healer
Battle Healer Witch
Minions Dart Goblin Witch Ice Wizard
Goblins Minions Dart Goblin Battle Healer Witch Ice Wizard
Battle Healer
Goblins Minions Witch
Witch Dart Goblin
Minions Dart Goblin Witch
Witch
Dart Goblin Witch
Witch Goblins Minions Dart Goblin Battle Healer
Minions Dart Goblin Battle Healer Witch Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Ice Wizard
Dart Goblin
Dart Goblin
Minions Dart Goblin Witch Ice Wizard
Dart Goblin Witch
Dart Goblin Ice Wizard
Dart Goblin
Goblins Minions
Dart Goblin
Dart Goblin
Dart Goblin
Minions Dart Goblin
Dart Goblin
Dart Goblin Witch
Dart Goblin
Minions
Dart Goblin
Dart Goblin Witch
Minions
Witch Ice Wizard
Witch
Dart Goblin Witch Ice Wizard
Witch
Dart Goblin
Dart Goblin Witch Ice Wizard
Minions Dart Goblin Witch
Dart Goblin
Minions Dart Goblin Witch
Dart Goblin Witch Ice Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Minions Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin

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