My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Witch Balloon Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Fisherman
Giant Snowball
Tombstone Flying Machine Witch Balloon Fisherman
Zap
Tombstone Flying Machine Witch Balloon Fisherman
Barbarian Barrel
Tombstone Witch
The Log
Tombstone Witch Fisherman
Earthquake
Tombstone Witch
Arrows
Tombstone Flying Machine Witch
Royal Delivery
Flying Machine Witch Balloon Fisherman
Fireball
Tombstone Flying Machine Witch Balloon Fisherman
Poison
Tombstone Flying Machine Witch Balloon Fisherman
Lightning
Tombstone Witch Balloon Fisherman
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Fisherman Flying Machine Freeze Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tombstone Fisherman Flying Machine

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Flying Machine
Balloon Mega Knight
Freeze
Balloon
Witch
Mega Knight
Balloon
Freeze Flying Machine The Log Fisherman Mega Knight
The Log
Balloon Fisherman Mega Knight
Fisherman
Balloon The Log Mega Knight
Mega Knight
Flying Machine Witch Balloon The Log Fisherman

Defense Synergies 0 11

Tombstone
Flying Machine
Flying Machine
Tombstone The Log Fisherman Mega Knight
Freeze
Mega Knight
Witch
The Log Fisherman Mega Knight
Balloon
The Log
Flying Machine Witch Fisherman Mega Knight
Fisherman
Flying Machine Witch The Log Mega Knight
Mega Knight
Flying Machine Freeze Witch The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine The Log
Tombstone Flying Machine Witch The Log Fisherman Mega Knight
Witch Fisherman Mega Knight Tombstone Freeze
Witch Tombstone Fisherman Mega Knight
Tombstone The Log Mega Knight
Freeze The Log Flying Machine Mega Knight
Tombstone Flying Machine Freeze Witch
Flying Machine The Log Mega Knight
Witch Tombstone Fisherman
Fisherman Mega Knight
Witch Tombstone Flying Machine Freeze The Log Fisherman Mega Knight
Flying Machine Witch
Tombstone Mega Knight Flying Machine Freeze Witch The Log
Mega Knight Tombstone Freeze Witch The Log
Tombstone Mega Knight
Freeze The Log Fisherman Mega Knight
Mega Knight Tombstone Witch Fisherman
Tombstone Mega Knight Flying Machine Witch The Log Fisherman
Freeze Witch The Log Tombstone Flying Machine Fisherman Mega Knight
Fisherman
Mega Knight Flying Machine Witch The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Witch Fisherman
Flying Machine The Log Fisherman Mega Knight
Tombstone Mega Knight Witch The Log Fisherman
Mega Knight The Log Fisherman
Tombstone Witch Fisherman Mega Knight
Flying Machine Freeze Witch
Tombstone Flying Machine Witch
Mega Knight Fisherman
Freeze Mega Knight Tombstone Flying Machine Witch The Log
Witch Tombstone
Mega Knight Tombstone Flying Machine Witch
Mega Knight The Log
Mega Knight Tombstone Witch
Flying Machine Witch Mega Knight
Tombstone Witch Flying Machine Freeze The Log Fisherman
Mega Knight Flying Machine Freeze Witch The Log
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze The Log
Flying Machine The Log Fisherman
Flying Machine The Log
Flying Machine Freeze The Log
The Log Mega Knight
Flying Machine Freeze Witch
Flying Machine Witch The Log
The Log Flying Machine Freeze
The Log Flying Machine Fisherman
Fisherman
Flying Machine The Log Fisherman
Flying Machine
Flying Machine The Log Fisherman
Flying Machine Freeze Fisherman
Flying Machine The Log Fisherman
Flying Machine Witch The Log
Flying Machine The Log Mega Knight
Freeze
Fisherman
Flying Machine The Log Fisherman Mega Knight
Flying Machine Witch The Log Mega Knight
The Log Mega Knight
The Log Fisherman
Flying Machine The Log
Freeze The Log Witch Mega Knight
Witch Fisherman
The Log Flying Machine Witch Fisherman
Flying Machine Witch The Log Fisherman Mega Knight
The Log Fisherman
Flying Machine Witch
Flying Machine Freeze Witch
The Log Mega Knight
Freeze
Mega Knight
The Log
Tombstone Flying Machine Freeze Witch
Flying Machine Witch
Freeze
The Log
Flying Machine Mega Knight
The Log Flying Machine
Flying Machine Mega Knight
Flying Machine Freeze Witch The Log
Flying Machine Witch
Flying Machine Freeze Witch The Log Mega Knight
Mega Knight

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