My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Elixir Golem Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Bats Tombstone Goblin Barrel Witch
Zap
Bats Tombstone Goblin Barrel Witch Sparky
Barbarian Barrel
Tombstone Elixir Golem Goblin Barrel Witch Giant Skeleton Sparky
The Log
Tombstone Elixir Golem Goblin Barrel Witch Giant Skeleton Sparky
Earthquake
Tombstone Elixir Golem Goblin Barrel Witch
Arrows
Bats Tombstone Goblin Barrel Witch
Royal Delivery
Bats Elixir Golem Goblin Barrel Witch Giant Skeleton Sparky
Fireball
Tombstone Elixir Golem Goblin Barrel Witch Sparky
Poison
Bats Tombstone Elixir Golem Witch Sparky
Lightning
Tombstone Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Elixir Golem Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tombstone Elixir Golem Goblin Barrel Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tombstone Elixir Golem

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Elixir Golem Goblin Barrel Sparky
Arrows
Sparky Elixir Golem Goblin Barrel Giant Skeleton
Tombstone
Elixir Golem
Bats Arrows Goblin Barrel Witch Sparky
Goblin Barrel
Bats Arrows Elixir Golem Giant Skeleton Sparky
Witch
Elixir Golem Giant Skeleton
Giant Skeleton
Bats Arrows Goblin Barrel Witch Sparky
Sparky
Arrows Bats Elixir Golem Goblin Barrel Giant Skeleton

Defense Synergies 0 7

Bats
Giant Skeleton Sparky
Arrows
Tombstone Giant Skeleton Sparky
Tombstone
Arrows Sparky
Elixir Golem
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Bats Arrows Witch
Sparky
Bats Arrows Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Sparky
Sparky Bats Tombstone Witch
Witch Sparky Bats Tombstone Giant Skeleton
Witch Sparky Bats Tombstone
Arrows Tombstone Giant Skeleton Sparky
Arrows Bats
Bats Arrows Tombstone Witch
Arrows Giant Skeleton Sparky
Witch Sparky Tombstone
Giant Skeleton Sparky
Bats Witch Arrows Tombstone Giant Skeleton
Arrows Bats Witch
Tombstone Sparky Bats Witch Giant Skeleton
Sparky Bats Arrows Tombstone Witch
Sparky Tombstone
Sparky
Sparky Bats Arrows Tombstone Witch
Arrows Tombstone Bats Witch
Arrows Witch Bats Tombstone Giant Skeleton
Sparky
Bats Arrows Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Witch Giant Skeleton Sparky
Arrows
Tombstone Giant Skeleton Bats Witch Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Tombstone Witch Sparky
Arrows Bats Witch
Sparky Bats Tombstone Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Bats Tombstone Witch Sparky
Witch Tombstone Sparky
Bats Tombstone Witch Giant Skeleton Sparky
Arrows Giant Skeleton
Giant Skeleton Tombstone Witch Sparky
Witch Sparky
Tombstone Witch Sparky Bats Giant Skeleton
Bats Arrows Witch Giant Skeleton Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Arrows Sparky
Arrows Bats Witch
Arrows Witch Sparky
Arrows
Arrows
Bats Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Arrows Sparky
Arrows Witch
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Witch Sparky
Witch
Arrows Witch Sparky
Arrows Witch Sparky
Arrows Sparky
Bats Arrows Witch Sparky
Bats Witch
Sparky
Arrows Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Bats Tombstone Witch
Arrows Witch
Arrows
Sparky
Arrows
Arrows Giant Skeleton Sparky
Sparky
Bats Witch Giant Skeleton Sparky
Bats Witch
Witch Giant Skeleton Sparky
Sparky
Sparky

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