My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Goblin Gang Witch Electro Wizard
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Witch P.E.K.K.A Miner Electro Wizard
Fireball
Goblin Gang Witch Electro Wizard
Poison
Goblin Gang Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Miner Fireball Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Miner

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Miner Electro Wizard Witch
Goblin Gang
Miner P.E.K.K.A
Fireball
Zap Tornado Miner Electro Wizard
Tornado
Zap Fireball P.E.K.K.A Witch
Witch
Zap Tornado P.E.K.K.A Miner
P.E.K.K.A
Zap Tornado Electro Wizard Goblin Gang Witch
Miner
Zap Goblin Gang Fireball Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 4 14

Zap
Fireball Electro Wizard Goblin Gang Tornado Witch P.E.K.K.A Miner
Goblin Gang
Zap P.E.K.K.A Miner Electro Wizard
Fireball
Zap Tornado Miner Electro Wizard
Tornado
Fireball P.E.K.K.A Zap Witch Electro Wizard
Witch
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Goblin Gang Electro Wizard
Miner
Zap Goblin Gang Fireball
Electro Wizard
Zap Goblin Gang Fireball Tornado Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
P.E.K.K.A Zap Goblin Gang Witch Electro Wizard
Goblin Gang Tornado Witch P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Gang Electro Wizard
Fireball Tornado P.E.K.K.A
Goblin Gang Fireball Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Goblin Gang Fireball Witch
Zap Fireball P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Miner Electro Wizard
Goblin Gang Witch Electro Wizard Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado Witch Electro Wizard
P.E.K.K.A Zap Goblin Gang Fireball Witch Electro Wizard
Fireball Zap Goblin Gang Tornado Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Zap Goblin Gang Fireball P.E.K.K.A Electro Wizard
Goblin Gang Fireball Tornado Witch P.E.K.K.A Electro Wizard
Fireball Zap Goblin Gang Tornado Witch Electro Wizard
Zap Tornado Witch Fireball Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Fireball Witch P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Goblin Gang Miner
Goblin Gang P.E.K.K.A Zap Witch Electro Wizard
Goblin Gang P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Witch
Fireball Zap Goblin Gang Tornado Witch Electro Wizard
Goblin Gang P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Fireball Tornado Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Goblin Gang Fireball Witch
Fireball Witch
Goblin Gang Witch Electro Wizard Zap Fireball Tornado P.E.K.K.A
Zap Fireball Witch P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Tornado Witch
Tornado Witch
Fireball Zap Tornado
Fireball Miner Zap Tornado
Goblin Gang Fireball Tornado Electro Wizard
Miner Zap Fireball Tornado Electro Wizard
Fireball Zap Tornado
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball Tornado
Zap Fireball Electro Wizard
Zap Fireball Tornado Witch Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Witch
Witch
Fireball Miner Zap Tornado Witch Electro Wizard
Fireball Zap Tornado Witch Miner
Fireball Miner Zap Tornado
Zap Fireball Tornado Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Goblin Gang Fireball Witch
Fireball Zap Tornado Witch Electro Wizard
Fireball
Fireball Miner Goblin Gang Electro Wizard
Zap Fireball
Zap Fireball Tornado
P.E.K.K.A
Zap Goblin Gang Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Electro Wizard
Zap Fireball Tornado Witch Miner Electro Wizard
P.E.K.K.A
Fireball

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