My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Furnace Witch Skeleton King
Zap
Furnace Witch Skeleton King
Barbarian Barrel
Furnace Witch Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Furnace Witch Skeleton King
Earthquake
Hog Rider Furnace Witch Skeleton King
Arrows
Furnace Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Hog Rider Witch Skeleton King
Fireball
Hog Rider Furnace Witch Skeleton King
Poison
Furnace Witch Skeleton King
Lightning
Mini P.E.K.K.A Furnace Witch Skeleton King
Rocket
Hog Rider Furnace Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Furnace Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Fireball Mini P.E.K.K.A Hog Rider Furnace Skeleton King Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Earthquake Fireball Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Hog Rider Fireball Mini P.E.K.K.A Furnace
Fireball
Hog Rider Earthquake Skeleton King
Mini P.E.K.K.A
Earthquake Hog Rider Furnace Rage
Hog Rider
Earthquake Fireball Rage Mini P.E.K.K.A Furnace Witch
Furnace
Earthquake Mini P.E.K.K.A Hog Rider
Rage
Hog Rider Witch Mini P.E.K.K.A
Witch
Rage Hog Rider Skeleton King
Skeleton King
Fireball Witch

Defense Synergies 0 6

Earthquake
Fireball Mini P.E.K.K.A Furnace
Fireball
Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Earthquake Fireball Furnace Witch
Hog Rider
Furnace
Earthquake Mini P.E.K.K.A
Rage
Witch
Mini P.E.K.K.A
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Witch Furnace Skeleton King
Earthquake Fireball Mini P.E.K.K.A
Fireball Earthquake Furnace
Furnace Fireball Witch
Earthquake Fireball
Mini P.E.K.K.A Witch Furnace Skeleton King
Mini P.E.K.K.A
Witch Earthquake Fireball Furnace Skeleton King
Fireball Furnace Witch
Mini P.E.K.K.A Furnace Earthquake Fireball Witch
Fireball Earthquake Mini P.E.K.K.A Furnace Witch Skeleton King
Mini P.E.K.K.A Furnace Skeleton King
Fireball Mini P.E.K.K.A Furnace
Fireball Mini P.E.K.K.A Furnace Witch
Fireball Furnace Witch
Earthquake Furnace Witch Fireball
Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Furnace Witch
Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A Witch
Fireball Furnace Witch
Mini P.E.K.K.A Fireball Furnace Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Fireball
Mini P.E.K.K.A Fireball Witch Skeleton King
Fireball Furnace Witch
Witch Fireball Mini P.E.K.K.A Furnace Skeleton King
Earthquake Fireball Mini P.E.K.K.A Witch Skeleton King
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Earthquake Furnace
Fireball Furnace Witch
Earthquake Furnace Witch
Earthquake Fireball
Fireball
Fireball Mini P.E.K.K.A
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Furnace
Earthquake Fireball Furnace Witch
Earthquake Fireball Furnace
Earthquake Fireball
Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A
Earthquake Fireball Witch
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball Furnace Witch
Witch
Fireball Earthquake Witch
Fireball Witch
Fireball
Fireball Furnace Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A
Earthquake Fireball Skeleton King
Fireball
Fireball Witch Skeleton King
Fireball Witch
Fireball Witch
Fireball

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