My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone
Giant Snowball
Skeleton Army Clone Witch
Zap
Skeleton Army Clone Witch
Barbarian Barrel
Wizard Skeleton Army Clone Witch
The Log
Mini P.E.K.K.A Skeleton Army Clone Witch
Earthquake
Skeleton Army Clone Witch
Arrows
Skeleton Army Clone Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Clone Witch Mother Witch
Fireball
Wizard Skeleton Army Clone Witch Mother Witch
Poison
Wizard Skeleton Army Clone Witch Mother Witch
Lightning
Mini P.E.K.K.A Wizard Witch Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Clone Fireball Mini P.E.K.K.A Mother Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Clone Fireball

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log
Mini P.E.K.K.A
Wizard The Log
Wizard
Mini P.E.K.K.A
Skeleton Army
Clone
Clone
Skeleton Army Witch
Witch
Clone
The Log
Fireball Mini P.E.K.K.A
Mother Witch

Defense Synergies 2 10

Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Fireball Wizard Skeleton Army Witch Mother Witch
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Clone
Witch
Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Wizard Skeleton Army Witch Mother Witch
Mother Witch
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Mini P.E.K.K.A Skeleton Army Witch The Log
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Mother Witch
Fireball Wizard Witch
Fireball The Log
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Mother Witch Fireball Wizard The Log
Fireball Wizard Witch
Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch The Log
Fireball Wizard Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Wizard Skeleton Army Witch The Log
Wizard Witch The Log Fireball Mother Witch
Mini P.E.K.K.A
Wizard Skeleton Army Fireball Mini P.E.K.K.A Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Witch
Fireball Mini P.E.K.K.A Wizard The Log
Skeleton Army Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Witch
Fireball Wizard Mother Witch Witch
Mini P.E.K.K.A Skeleton Army Fireball Witch
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Fireball The Log
Mini P.E.K.K.A Skeleton Army Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Wizard Witch The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Mother Witch Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard The Log
Fireball Wizard Witch The Log Mother Witch
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Mother Witch Fireball Wizard Witch
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch The Log
Fireball The Log
Fireball Wizard Witch Mother Witch
Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army Witch
Fireball Wizard Witch
The Log Fireball
Fireball Mini P.E.K.K.A Wizard
The Log Fireball Wizard
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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