My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Elixir Collector Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Clone Prince
Giant Snowball
Minion Horde Clone Witch
Zap
Minion Horde Clone Witch Prince
Barbarian Barrel
Elixir Golem Wizard Clone Witch
The Log
Elixir Golem Clone Witch Prince
Earthquake
Elixir Golem Elixir Collector Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Elixir Golem Wizard Clone Witch Prince
Fireball
Minion Horde Elixir Golem Wizard Elixir Collector Clone Witch
Poison
Minion Horde Elixir Golem Wizard Elixir Collector Clone Witch
Lightning
Wizard Elixir Collector Witch Prince
Rocket
Minion Horde Wizard Elixir Collector Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Elixir Collector Rage Clone Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Clone Minion Horde Wizard Witch Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Elixir Golem Clone Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Clone Prince
Elixir Golem
Rage Wizard Witch
Wizard
Elixir Golem Rage Prince
Elixir Collector
Rage
Minion Horde Elixir Golem Witch Wizard Prince
Clone
Minion Horde Witch
Witch
Rage Elixir Golem Clone Prince
Prince
Minion Horde Wizard Rage Witch

Defense Synergies 0 2

Minion Horde
Elixir Golem
Wizard
Prince
Elixir Collector
Rage
Clone
Witch
Prince
Prince
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Witch Prince
Minion Horde Witch Prince
Minion Horde Witch Prince
Prince
Minion Horde Wizard Witch
Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Witch Wizard
Minion Horde Wizard Witch
Minion Horde Prince Wizard Witch
Wizard Minion Horde Witch Prince
Minion Horde Prince
Minion Horde Prince
Minion Horde Wizard Witch Prince
Minion Horde Wizard Witch Prince
Wizard Witch
Prince
Wizard Minion Horde Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Prince
Wizard Prince
Minion Horde Witch Prince
Prince Minion Horde
Minion Horde Witch Prince
Wizard Minion Horde Witch
Prince Minion Horde Witch
Minion Horde Prince
Minion Horde Witch Prince
Witch Minion Horde
Minion Horde Witch Prince
Prince
Prince Minion Horde Wizard Witch
Wizard Minion Horde Witch
Witch Minion Horde Prince
Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Prince
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Prince
Minion Horde Wizard Prince
Wizard
Minion Horde
Prince
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde
Wizard Prince
Wizard Witch
Minion Horde Prince
Wizard
Prince
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch Prince
Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde Prince
Wizard
Minion Horde Witch Prince
Wizard Witch
Minion Horde Wizard Prince
Wizard
Minion Horde Prince
Minion Horde Witch
Witch
Witch Prince
Prince
Wizard

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