My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Witch Goblin Giant Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Witch Goblin Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Witch Miner
Zap
Bats Witch Goblin Giant
Barbarian Barrel
Rascals Witch Ice Wizard Magic Archer
The Log
Rascals Witch
Earthquake
Witch
Arrows
Bats Rascals Witch
Royal Delivery
Bats Rascals Witch Miner Ice Wizard Magic Archer
Fireball
Rascals Witch Ice Wizard Magic Archer
Poison
Bats Rascals Witch Ice Wizard Magic Archer
Lightning
Witch Ice Wizard Magic Archer
Rocket
Rascals Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Ice Wizard Magic Archer Rascals Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Miner Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Rascals Goblin Giant
Arrows
Goblin Giant Miner
Rascals
Bats Miner Magic Archer
Witch
Goblin Giant Miner
Goblin Giant
Bats Arrows Witch Ice Wizard Magic Archer
Miner
Bats Arrows Rascals Witch Magic Archer
Ice Wizard
Goblin Giant
Magic Archer
Rascals Goblin Giant Miner

Defense Synergies 0 6

Bats
Rascals Goblin Giant Ice Wizard
Arrows
Ice Wizard
Rascals
Bats
Witch
Ice Wizard
Goblin Giant
Bats Magic Archer
Miner
Ice Wizard
Bats Arrows Witch
Magic Archer
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Magic Archer
Bats Rascals Witch Ice Wizard
Witch Bats Rascals Ice Wizard
Witch Bats Rascals Ice Wizard
Arrows
Arrows Bats Rascals Ice Wizard Magic Archer
Bats Arrows Rascals Witch Ice Wizard Magic Archer
Arrows Rascals Goblin Giant Magic Archer
Witch Rascals Ice Wizard
Rascals Miner Ice Wizard
Bats Witch Ice Wizard Arrows Rascals Goblin Giant Magic Archer
Arrows Bats Rascals Witch Ice Wizard Magic Archer
Bats Rascals Witch Ice Wizard
Bats Arrows Rascals Witch Magic Archer
Rascals
Rascals
Bats Arrows Rascals Witch
Arrows Bats Rascals Witch Ice Wizard Magic Archer
Arrows Witch Bats Rascals Ice Wizard Magic Archer
Rascals Bats Arrows Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Witch
Arrows Miner Magic Archer
Bats Rascals Witch Goblin Giant
Bats Rascals Goblin Giant
Rascals Witch Goblin Giant
Arrows Bats Rascals Witch Goblin Giant Ice Wizard Magic Archer
Rascals Bats Witch Goblin Giant Ice Wizard
Rascals Goblin Giant
Bats Witch Magic Archer
Witch Goblin Giant
Bats Rascals Witch
Arrows Goblin Giant
Rascals Witch Goblin Giant
Rascals Witch Magic Archer
Rascals Witch Bats Goblin Giant Magic Archer
Bats Arrows Rascals Witch Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Rascals
Arrows Miner Ice Wizard Magic Archer
Arrows Goblin Giant Miner Magic Archer
Arrows Rascals
Arrows Magic Archer
Arrows Bats Witch Goblin Giant Ice Wizard Magic Archer
Arrows Witch Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Miner
Bats
Miner Arrows Magic Archer
Arrows Magic Archer
Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Magic Archer
Arrows Witch Miner Magic Archer
Magic Archer
Arrows
Arrows
Arrows Witch Ice Wizard Magic Archer
Witch
Arrows Miner Witch Ice Wizard Magic Archer
Arrows Witch Miner Magic Archer
Miner Arrows Magic Archer
Bats Arrows Witch Ice Wizard Magic Archer
Bats Witch
Arrows Miner Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Witch Magic Archer
Arrows Witch Ice Wizard Magic Archer
Arrows
Miner Rascals Magic Archer
Arrows Magic Archer
Arrows
Bats Rascals Witch Magic Archer
Bats Witch Magic Archer
Witch Goblin Giant Miner Magic Archer

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