My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Hunter Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde Witch Lumberjack
Zap
Minion Horde Royal Giant Witch
Barbarian Barrel
Wizard Hunter Witch Lumberjack
The Log
Royal Giant Hunter Witch Lumberjack
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Hunter Witch Lumberjack
Fireball
Minion Horde Wizard Hunter Witch Lumberjack
Poison
Minion Horde Wizard Hunter Witch
Lightning
Wizard Hunter Witch Lumberjack
Rocket
Minion Horde Wizard Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Hunter Lumberjack Minion Horde Wizard Witch Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Hunter Lumberjack Minion Horde Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Royal Giant Lumberjack
Royal Giant
Hunter Minion Horde Wizard Rocket Witch Lumberjack
Wizard
Royal Giant Lumberjack Mega Knight
Rocket
Royal Giant
Hunter
Royal Giant Lumberjack Mega Knight
Witch
Royal Giant Lumberjack Mega Knight
Lumberjack
Minion Horde Royal Giant Wizard Hunter Witch Mega Knight
Mega Knight
Minion Horde Wizard Hunter Witch Lumberjack

Defense Synergies 0 6

Minion Horde
Royal Giant
Wizard
Lumberjack Mega Knight
Rocket
Hunter
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Wizard Hunter Witch
Mega Knight
Wizard Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard
Minion Horde Hunter Lumberjack Witch Mega Knight
Minion Horde Rocket Hunter Witch Lumberjack Mega Knight
Minion Horde Hunter Witch Lumberjack Mega Knight
Rocket Lumberjack Mega Knight
Hunter Lumberjack Mega Knight
Minion Horde Rocket Hunter Wizard Witch
Rocket Mega Knight
Minion Horde Hunter Witch Lumberjack
Minion Horde Hunter Lumberjack Mega Knight
Minion Horde Witch Wizard Hunter Lumberjack Mega Knight
Minion Horde Hunter Wizard Witch
Minion Horde Hunter Lumberjack Mega Knight Wizard Rocket Witch
Wizard Rocket Mega Knight Minion Horde Hunter Witch Lumberjack
Minion Horde Hunter Lumberjack Mega Knight
Minion Horde Rocket Hunter Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Hunter Witch Lumberjack
Mega Knight Minion Horde Wizard Hunter Witch Lumberjack
Wizard Hunter Witch Lumberjack Mega Knight
Hunter Lumberjack
Wizard Mega Knight Minion Horde Hunter Witch Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Witch
Wizard Rocket Hunter Lumberjack Mega Knight
Lumberjack Mega Knight Minion Horde Rocket Hunter Witch
Rocket Hunter Lumberjack Mega Knight Minion Horde
Minion Horde Hunter Witch Lumberjack Mega Knight
Wizard Rocket Minion Horde Hunter Witch
Rocket Minion Horde Hunter Witch Lumberjack
Mega Knight Minion Horde Hunter Lumberjack
Minion Horde Rocket Mega Knight Witch
Witch Minion Horde
Mega Knight Minion Horde Hunter Witch Lumberjack
Rocket Mega Knight
Rocket Mega Knight Minion Horde Wizard Hunter Witch Lumberjack
Wizard Minion Horde Witch Mega Knight
Witch Minion Horde Rocket Hunter Lumberjack
Mega Knight Minion Horde Wizard Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Rocket Minion Horde
Rocket
Wizard Rocket Minion Horde Mega Knight
Wizard Minion Horde Rocket Hunter Witch
Minion Horde Wizard Witch
Wizard Hunter
Wizard
Rocket Minion Horde Lumberjack
Rocket Minion Horde Wizard
Wizard Rocket
Rocket Hunter
Minion Horde Rocket
Rocket Minion Horde Wizard Hunter Witch
Minion Horde Wizard Rocket Mega Knight
Rocket
Minion Horde Rocket
Rocket Wizard Hunter Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Minion Horde Mega Knight
Rocket Wizard
Rocket
Rocket Minion Horde
Wizard Hunter Witch Mega Knight
Minion Horde Witch
Wizard Hunter Witch
Wizard Witch Mega Knight
Rocket
Minion Horde Wizard Hunter Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket Hunter Mega Knight
Rocket Minion Horde
Minion Horde Mega Knight
Rocket Wizard
Minion Horde Rocket Witch
Rocket Wizard Hunter Witch
Minion Horde Wizard Rocket Hunter Lumberjack Mega Knight
Wizard
Rocket
Minion Horde Mega Knight
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Wizard Rocket Mega Knight

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