My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Wizard Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton King
Giant Snowball
Witch Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Skeleton King
The Log
Elite Barbarians Witch Skeleton King
Earthquake
Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Mother Witch Skeleton King
Fireball
Elite Barbarians Wizard Witch Electro Wizard Mother Witch Skeleton King
Poison
Wizard Witch Electro Wizard Mother Witch Skeleton King
Lightning
Elite Barbarians Valkyrie Wizard Witch Electro Wizard Mother Witch Skeleton King
Rocket
Elite Barbarians Valkyrie Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Electro Wizard Mother Witch Skeleton King Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Electro Wizard Mother Witch

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mother Witch
Elite Barbarians
Arrows Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Witch Electro Wizard Mother Witch
Wizard
Elite Barbarians Valkyrie
Witch
Valkyrie Skeleton King
Electro Wizard
Valkyrie
Mother Witch
Arrows Valkyrie
Skeleton King
Witch

Defense Synergies 2 11

Arrows
Valkyrie Mother Witch
Elite Barbarians
Valkyrie Mother Witch Wizard
Valkyrie
Elite Barbarians Arrows Wizard Witch Electro Wizard Mother Witch
Wizard
Elite Barbarians Valkyrie Electro Wizard Skeleton King
Witch
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Wizard Witch
Mother Witch
Elite Barbarians Arrows Valkyrie Skeleton King
Skeleton King
Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Witch Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Electro Wizard Skeleton King
Arrows Elite Barbarians Valkyrie
Arrows Valkyrie Electro Wizard Mother Witch
Electro Wizard Arrows Wizard Witch
Arrows Valkyrie Electro Wizard
Witch Elite Barbarians Skeleton King
Elite Barbarians Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Mother Witch Arrows Wizard Skeleton King
Arrows Wizard Witch Electro Wizard
Elite Barbarians Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Arrows Witch Electro Wizard Skeleton King
Elite Barbarians Electro Wizard Skeleton King
Elite Barbarians Electro Wizard
Wizard Arrows Elite Barbarians Valkyrie Witch Electro Wizard
Arrows Valkyrie Elite Barbarians Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Electro Wizard Mother Witch
Elite Barbarians Electro Wizard
Valkyrie Wizard Arrows Elite Barbarians Witch Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Valkyrie Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Witch
Arrows Wizard Mother Witch Witch Electro Wizard
Elite Barbarians Valkyrie Witch Electro Wizard
Elite Barbarians Valkyrie
Electro Wizard Elite Barbarians Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch
Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Wizard Witch Skeleton King
Wizard Valkyrie Witch
Elite Barbarians Witch Electro Wizard Valkyrie Skeleton King
Arrows Valkyrie Elite Barbarians Wizard Witch Electro Wizard Mother Witch Skeleton King
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Mother Witch Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Elite Barbarians Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Valkyrie Wizard Witch Mother Witch
Arrows Wizard
Arrows
Arrows Mother Witch Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Electro Wizard
Arrows Wizard Witch
Arrows
Elite Barbarians Arrows Wizard Witch Electro Wizard Mother Witch
Electro Wizard Wizard Witch
Elite Barbarians
Arrows Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Witch
Arrows Wizard Witch Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard Skeleton King
Arrows
Elite Barbarians
Elite Barbarians Witch Electro Wizard Skeleton King
Witch Electro Wizard
Witch Electro Wizard
Wizard

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