My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard Balloon Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Balloon Bandit Fisherman
Giant Snowball
Bomber Archers Balloon Fisherman
Zap
Bomber Archers Balloon Bandit Fisherman
Barbarian Barrel
Bomber Archers Wizard Bandit
The Log
Bomber Archers Mini P.E.K.K.A Bandit Fisherman
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Wizard Balloon Bandit Fisherman
Fireball
Bomber Archers Wizard Balloon Bandit Fisherman
Poison
Bomber Archers Wizard Balloon Fisherman
Lightning
Mini P.E.K.K.A Wizard Balloon Bandit Fisherman
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Bandit Fisherman Mini P.E.K.K.A Freeze Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Bandit Fisherman

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Bandit
Archers
Mini P.E.K.K.A Balloon Bandit Fisherman
Mini P.E.K.K.A
Bomber Archers Wizard
Wizard
Mini P.E.K.K.A Balloon Bandit
Freeze
Balloon
Balloon
Freeze Archers Wizard Bandit Fisherman
Bandit
Bomber Archers Wizard Balloon
Fisherman
Archers Balloon

Defense Synergies 0 12

Bomber
Mini P.E.K.K.A Bandit Fisherman
Archers
Mini P.E.K.K.A Bandit Fisherman
Mini P.E.K.K.A
Bomber Archers Wizard Freeze Fisherman
Wizard
Mini P.E.K.K.A Freeze Bandit
Freeze
Mini P.E.K.K.A Wizard
Balloon
Bandit
Bomber Archers Wizard Fisherman
Fisherman
Bomber Archers Mini P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard
Mini P.E.K.K.A Bandit Fisherman
Mini P.E.K.K.A Fisherman Bomber Archers Freeze Bandit
Mini P.E.K.K.A Bandit Fisherman
Bomber Mini P.E.K.K.A
Freeze Bomber Archers Bandit
Archers Wizard Freeze
Bandit
Mini P.E.K.K.A Fisherman
Bomber Archers Mini P.E.K.K.A Bandit Fisherman
Archers Bomber Wizard Freeze Bandit Fisherman
Archers Wizard
Mini P.E.K.K.A Bomber Wizard Freeze Bandit
Bomber Wizard Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A Freeze Bandit Fisherman
Wizard Bomber Mini P.E.K.K.A Fisherman
Bomber Archers Wizard Bandit Fisherman
Wizard Freeze Bomber Archers Bandit Fisherman
Mini P.E.K.K.A Fisherman
Bomber Wizard Archers Mini P.E.K.K.A Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Bandit Fisherman
Bandit Bomber Archers Mini P.E.K.K.A Wizard Fisherman
Bandit Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Bandit Fisherman
Mini P.E.K.K.A Bandit Fisherman
Wizard Archers Freeze
Mini P.E.K.K.A Archers Bandit
Mini P.E.K.K.A Fisherman
Freeze Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Bandit
Wizard Bomber Archers
Bomber Archers Mini P.E.K.K.A Freeze Fisherman
Bomber Archers Mini P.E.K.K.A Wizard Freeze
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Bandit Fisherman
Bandit
Freeze
Bomber Wizard
Wizard Freeze
Bomber Archers Wizard
Wizard Freeze
Wizard Bandit Fisherman
Mini P.E.K.K.A Fisherman
Wizard Bandit Fisherman
Archers Wizard
Bandit Fisherman
Freeze Bandit Fisherman
Fisherman
Bomber Wizard Bandit
Wizard Bandit
Freeze
Bomber Mini P.E.K.K.A Fisherman
Bomber Archers Mini P.E.K.K.A Wizard Bandit Fisherman
Bomber Wizard
Wizard
Fisherman
Freeze Bomber Wizard
Fisherman
Wizard Bandit Fisherman
Wizard Bandit Fisherman
Bandit Fisherman
Archers Wizard
Wizard Freeze
Mini P.E.K.K.A
Bomber Wizard Bandit
Freeze
Wizard
Archers Freeze Bandit
Archers Wizard
Freeze
Mini P.E.K.K.A Wizard
Bomber Wizard
Freeze
Freeze Bandit
Wizard

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