My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army Balloon
Giant Snowball
Archers Hog Rider Skeleton Army Witch Balloon
Zap
Archers Skeleton Army Witch Balloon
Barbarian Barrel
Archers Wizard Skeleton Army Witch
The Log
Archers Hog Rider Skeleton Army Witch
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Hog Rider Wizard Skeleton Army Witch Balloon
Fireball
Archers Hog Rider Wizard Skeleton Army Witch Balloon
Poison
Archers Wizard Skeleton Army Witch Balloon
Lightning
Wizard Witch Balloon
Rocket
Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Tornado Hog Rider Freeze Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Skeleton Army Tornado Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Balloon
Hog Rider
Freeze Archers Wizard Tornado Witch Balloon
Wizard
Tornado Hog Rider Balloon
Skeleton Army
Tornado
Wizard Hog Rider Freeze Witch Balloon
Freeze
Hog Rider Balloon Tornado
Witch
Hog Rider Tornado
Balloon
Freeze Archers Hog Rider Wizard Tornado

Defense Synergies 1 7

Archers
Skeleton Army Tornado Witch
Hog Rider
Wizard
Tornado Skeleton Army Freeze
Skeleton Army
Archers Wizard Freeze
Tornado
Wizard Archers Witch
Freeze
Wizard Skeleton Army
Witch
Archers Tornado
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Witch
Skeleton Army Tornado Witch Archers Freeze
Skeleton Army Witch
Skeleton Army Tornado
Skeleton Army Tornado Freeze Archers
Tornado Archers Wizard Freeze Witch
Witch Skeleton Army Tornado
Skeleton Army Tornado Archers
Archers Skeleton Army Witch Wizard Tornado Freeze
Archers Wizard Tornado Witch
Skeleton Army Wizard Freeze Witch
Wizard Skeleton Army Tornado Freeze Witch
Skeleton Army
Skeleton Army Tornado Freeze
Wizard Skeleton Army Tornado Witch
Archers Wizard Skeleton Army Tornado Witch
Wizard Tornado Freeze Witch Archers
Tornado
Wizard Skeleton Army Archers Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch
Archers Wizard
Skeleton Army Witch
Skeleton Army Tornado
Skeleton Army Witch
Wizard Archers Tornado Freeze Witch
Skeleton Army Archers Witch
Skeleton Army
Freeze Skeleton Army Tornado Witch
Witch Skeleton Army
Witch
Skeleton Army Tornado
Skeleton Army Wizard Witch
Wizard Archers Skeleton Army Witch
Skeleton Army Witch Archers Tornado Freeze
Archers Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Wizard
Wizard Tornado Freeze Witch
Archers Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Tornado
Wizard Tornado
Archers Wizard Tornado
Freeze
Wizard Witch
Wizard
Tornado Freeze
Archers Wizard
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Archers Wizard Tornado Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Archers Skeleton Army Freeze Witch
Archers Wizard Tornado Witch
Freeze
Wizard
Wizard
Tornado
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch
Wizard

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