My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Guards
Giant Snowball
Archers Hog Rider Goblin Barrel Guards
Zap
Archers Goblin Barrel Guards
Barbarian Barrel
Archers Tesla Wizard Goblin Barrel Guards
The Log
Archers Hog Rider Goblin Barrel Guards
Earthquake
Archers Tesla Hog Rider Goblin Barrel Guards
Arrows
Archers Goblin Barrel Guards
Royal Delivery
Archers Hog Rider Wizard Goblin Barrel Guards
Fireball
Archers Tesla Hog Rider Wizard Goblin Barrel
Poison
Archers Wizard Guards
Lightning
Tesla Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Barrel Guards Tesla Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Barrel Guards

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Goblin Barrel Mega Knight
Tesla
Hog Rider
Arrows Archers Wizard Goblin Barrel Guards Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Arrows Hog Rider Guards Mega Knight
Guards
Hog Rider Goblin Barrel
Mega Knight
Archers Arrows Hog Rider Wizard Goblin Barrel

Defense Synergies 1 8

Archers
Tesla Guards Mega Knight
Arrows
Mega Knight Tesla
Tesla
Archers Arrows Wizard Guards
Hog Rider
Wizard
Tesla Guards Mega Knight
Goblin Barrel
Guards
Archers Tesla Wizard
Mega Knight
Arrows Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Tesla Mega Knight
Tesla Mega Knight Archers
Tesla Guards Mega Knight
Arrows Mega Knight
Arrows Archers Tesla Guards Mega Knight
Tesla Archers Arrows Wizard
Arrows Tesla Mega Knight
Tesla
Guards Archers Tesla Mega Knight
Archers Guards Arrows Tesla Wizard Mega Knight
Arrows Tesla Archers Wizard
Tesla Mega Knight Wizard Guards
Wizard Mega Knight Arrows Tesla Guards
Tesla Mega Knight
Tesla Mega Knight
Tesla Wizard Mega Knight Arrows
Arrows Tesla Mega Knight Archers Wizard Guards
Arrows Wizard Archers Tesla Guards Mega Knight
Tesla
Wizard Mega Knight Archers Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Tesla
Archers Arrows Tesla Wizard Mega Knight
Guards Mega Knight
Guards Mega Knight Tesla
Tesla Guards Mega Knight
Arrows Wizard Archers Tesla
Guards Archers Tesla
Mega Knight Tesla
Mega Knight
Tesla Guards
Mega Knight Tesla Guards
Mega Knight Arrows Guards
Mega Knight Tesla Wizard Guards
Wizard Archers Tesla Mega Knight
Tesla Guards Archers
Arrows Mega Knight Archers Tesla Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Wizard Arrows Mega Knight
Arrows Wizard
Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Archers Arrows Wizard
Wizard Guards
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers Guards
Archers Arrows Wizard
Arrows
Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Guards
Mega Knight
Wizard Mega Knight

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