My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider
Giant Snowball
Archers Minions Dart Goblin Hog Rider Witch
Zap
Archers Minions Dart Goblin Witch
Barbarian Barrel
Archers Elite Barbarians Dart Goblin Wizard Witch
The Log
Archers Elite Barbarians Dart Goblin Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Minions Dart Goblin Witch
Royal Delivery
Archers Minions Elite Barbarians Dart Goblin Hog Rider Wizard Witch
Fireball
Archers Minions Elite Barbarians Dart Goblin Hog Rider Wizard Witch
Poison
Archers Minions Dart Goblin Wizard Witch
Lightning
Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Dart Goblin Hog Rider Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Minions Dart Goblin

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elite Barbarians Hog Rider
Arrows
Elite Barbarians Hog Rider Archers
Minions
Hog Rider Elite Barbarians
Elite Barbarians
Arrows Archers Minions Dart Goblin Hog Rider Wizard
Dart Goblin
Elite Barbarians Hog Rider
Hog Rider
Arrows Minions Archers Elite Barbarians Dart Goblin Wizard Witch
Wizard
Elite Barbarians Hog Rider
Witch
Hog Rider

Defense Synergies 0 6

Archers
Minions Dart Goblin Witch
Arrows
Minions
Archers Dart Goblin
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Archers Minions Elite Barbarians
Hog Rider
Wizard
Elite Barbarians
Witch
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Wizard
Elite Barbarians Minions Dart Goblin Witch
Witch Archers Minions Elite Barbarians Dart Goblin
Elite Barbarians Witch Minions Dart Goblin
Arrows Elite Barbarians
Arrows Archers Minions Dart Goblin
Minions Dart Goblin Archers Arrows Wizard Witch
Arrows Dart Goblin
Witch Minions Elite Barbarians
Elite Barbarians Archers Dart Goblin
Archers Minions Dart Goblin Witch Arrows Wizard
Arrows Minions Archers Dart Goblin Wizard Witch
Minions Elite Barbarians Wizard Witch
Wizard Arrows Minions Dart Goblin Witch
Elite Barbarians
Elite Barbarians
Wizard Arrows Minions Elite Barbarians Witch
Arrows Archers Minions Elite Barbarians Dart Goblin Wizard Witch
Arrows Wizard Witch Archers Minions Dart Goblin
Elite Barbarians Dart Goblin
Wizard Archers Arrows Minions Elite Barbarians Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Witch
Archers Arrows Elite Barbarians Wizard
Minions Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Witch
Arrows Wizard Archers Minions Dart Goblin Witch
Archers Minions Elite Barbarians Dart Goblin Witch
Elite Barbarians
Minions Elite Barbarians Witch
Witch Dart Goblin
Minions Elite Barbarians Dart Goblin Witch
Arrows Elite Barbarians
Elite Barbarians Wizard Witch
Wizard Archers Dart Goblin Witch
Elite Barbarians Witch Archers Minions Dart Goblin
Arrows Minions Archers Elite Barbarians Dart Goblin Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows
Arrows Wizard Minions Dart Goblin Witch
Archers Arrows Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Minions Elite Barbarians
Arrows Dart Goblin Wizard
Archers Arrows Dart Goblin Wizard
Elite Barbarians Dart Goblin
Arrows Minions Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin Wizard Witch
Arrows Dart Goblin Wizard
Arrows
Minions
Archers Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Dart Goblin Wizard Witch
Arrows Wizard Witch
Arrows Dart Goblin
Elite Barbarians Archers Arrows Dart Goblin Wizard Witch
Minions Dart Goblin Wizard Witch
Elite Barbarians
Arrows Dart Goblin Wizard
Arrows
Arrows Wizard
Archers Minions Dart Goblin Witch
Archers Arrows Dart Goblin Wizard Witch
Arrows
Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Elite Barbarians Dart Goblin
Minions Elite Barbarians Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Wizard

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