My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Furnace Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army Witch
Zap
Furnace Skeleton Army Witch
Barbarian Barrel
Ice Spirit Furnace Wizard Skeleton Army Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Furnace Skeleton Army Witch
Earthquake
Hog Rider Furnace Skeleton Army Witch
Arrows
Ice Spirit Furnace Skeleton Army Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Furnace Wizard Skeleton Army Witch
Poison
Furnace Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Furnace Wizard Witch
Rocket
Hog Rider Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Skeleton Army Mini P.E.K.K.A Hog Rider Furnace Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Mini P.E.K.K.A Furnace Witch
Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Hog Rider Furnace Wizard
Hog Rider
Ice Spirit Arrows Mini P.E.K.K.A Furnace Wizard Witch
Furnace
Ice Spirit Mini P.E.K.K.A Hog Rider
Wizard
Mini P.E.K.K.A Hog Rider
Skeleton Army
Witch
Ice Spirit Hog Rider

Defense Synergies 1 12

Ice Spirit
Mini P.E.K.K.A Furnace Wizard Skeleton Army Witch
Arrows
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Ice Spirit Arrows Furnace Wizard Skeleton Army Witch
Hog Rider
Furnace
Ice Spirit Arrows Mini P.E.K.K.A Skeleton Army
Wizard
Ice Spirit Mini P.E.K.K.A Skeleton Army
Skeleton Army
Ice Spirit Mini P.E.K.K.A Furnace Wizard
Witch
Ice Spirit Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army Ice Spirit Furnace Witch
Mini P.E.K.K.A Furnace Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch Furnace
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Furnace
Furnace Ice Spirit Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Witch Furnace Skeleton Army
Skeleton Army Ice Spirit Mini P.E.K.K.A
Skeleton Army Witch Arrows Furnace Wizard
Arrows Furnace Wizard Witch
Mini P.E.K.K.A Furnace Skeleton Army Ice Spirit Wizard Witch
Wizard Skeleton Army Ice Spirit Arrows Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Skeleton Army Furnace
Skeleton Army Ice Spirit Mini P.E.K.K.A Furnace
Wizard Arrows Mini P.E.K.K.A Furnace Skeleton Army Witch
Ice Spirit Arrows Furnace Wizard Skeleton Army Witch
Arrows Furnace Wizard Witch Ice Spirit
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace Witch
Arrows Mini P.E.K.K.A Wizard
Skeleton Army Ice Spirit Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch
Arrows Furnace Wizard Ice Spirit Witch
Mini P.E.K.K.A Skeleton Army Furnace Witch
Mini P.E.K.K.A Skeleton Army
Ice Spirit Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Furnace Skeleton Army Witch
Skeleton Army Witch Ice Spirit Mini P.E.K.K.A Furnace
Arrows Mini P.E.K.K.A Wizard Witch
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows Furnace
Arrows Wizard Ice Spirit Furnace Witch
Arrows Furnace Wizard Witch
Arrows Ice Spirit Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows Furnace
Arrows Furnace Wizard Witch
Arrows Furnace Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Ice Spirit Furnace Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Furnace Wizard Witch
Ice Spirit Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Ice Spirit Arrows
Arrows Wizard
Ice Spirit Skeleton Army Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Ice Spirit Witch
Witch
Witch

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