My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Witch Prince Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Prince
Giant Snowball
Barbarians Royal Hogs Three Musketeers Witch
Zap
Royal Hogs Three Musketeers Witch Prince
Barbarian Barrel
Barbarians Wizard Royal Hogs Three Musketeers Witch
The Log
Barbarians Royal Hogs Three Musketeers Witch Prince
Earthquake
Barbarians Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Barbarians Wizard Royal Hogs Three Musketeers Witch Prince
Fireball
Barbarians Wizard Royal Hogs Three Musketeers Witch
Poison
Barbarians Wizard Royal Hogs Three Musketeers Witch
Lightning
Wizard Three Musketeers Witch Prince Monk
Rocket
Barbarians Wizard Royal Hogs Three Musketeers Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarians Wizard Royal Hogs Witch Prince Monk Lightning Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Barbarians Wizard Royal Hogs Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Royal Hogs Prince
Royal Hogs
Wizard Three Musketeers Lightning Monk
Three Musketeers
Royal Hogs Monk
Witch
Prince
Prince
Wizard Witch Lightning
Lightning
Royal Hogs Prince
Monk
Royal Hogs Three Musketeers

Defense Synergies 0 2

Barbarians
Wizard
Prince
Royal Hogs
Three Musketeers
Witch
Prince
Prince
Wizard Witch
Lightning
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard
Barbarians Three Musketeers Witch Prince Monk
Barbarians Three Musketeers Witch Prince Lightning
Barbarians Three Musketeers Witch Prince Monk
Lightning Barbarians Prince Monk
Three Musketeers Lightning Wizard Witch
Lightning Barbarians Monk
Barbarians Three Musketeers Witch Prince
Barbarians Prince
Barbarians Witch Wizard
Three Musketeers Wizard Witch
Barbarians Prince Wizard Three Musketeers Witch Lightning
Wizard Three Musketeers Barbarians Witch Prince
Barbarians Three Musketeers Prince
Barbarians Monk Three Musketeers Prince Lightning
Barbarians Wizard Three Musketeers Witch Prince
Barbarians Wizard Three Musketeers Witch Prince
Wizard Witch Barbarians
Barbarians Three Musketeers Prince
Wizard Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Prince
Wizard Prince Lightning Monk
Barbarians Witch Prince Lightning
Prince Lightning Barbarians Monk
Barbarians Three Musketeers Witch Prince
Wizard Three Musketeers Witch Monk
Prince Barbarians Witch Lightning
Barbarians Prince
Lightning Barbarians Witch Prince Monk
Witch Barbarians Three Musketeers
Barbarians Witch Prince
Lightning Monk Barbarians Prince
Barbarians Prince Lightning Wizard Three Musketeers Witch
Wizard Barbarians Three Musketeers Witch
Barbarians Witch Three Musketeers Prince Lightning Monk
Barbarians Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Monk
Monk
Lightning
Lightning Barbarians Prince
Wizard
Wizard Witch Monk
Wizard Witch
Wizard Lightning
Monk Wizard Lightning
Lightning Three Musketeers Prince
Lightning Monk Wizard Prince
Lightning Monk Wizard
Lightning Three Musketeers
Lightning Monk
Lightning Prince
Lightning Wizard Three Musketeers Witch
Lightning Wizard Three Musketeers
Lightning Monk Three Musketeers
Lightning
Lightning Wizard Three Musketeers Prince Monk
Lightning Wizard Witch Monk
Lightning Prince Monk
Lightning Wizard
Prince Lightning Monk
Lightning Barbarians Monk
Wizard Witch
Witch
Wizard Witch Lightning Monk
Lightning Wizard Witch Prince Monk
Lightning
Lightning Wizard Witch
Lightning Wizard Witch
Lightning
Lightning Wizard
Lightning Monk
Prince
Wizard Lightning Monk
Lightning Barbarians Witch Prince
Lightning Wizard Three Musketeers Witch Monk
Lightning Wizard Three Musketeers Prince
Wizard Lightning
Lightning Monk
Three Musketeers Prince
Witch Lightning
Witch Lightning
Lightning Witch Prince Monk
Prince
Lightning Wizard Monk

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