My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Barbarians Balloon Lumberjack Skeleton King
Zap
Balloon Skeleton King
Barbarian Barrel
Tesla Barbarians Wizard Lumberjack Skeleton King
The Log
Barbarians Lumberjack Skeleton King
Earthquake
Tesla Barbarians Skeleton King
Arrows
Skeleton King
Royal Delivery
Barbarians Wizard Balloon Lumberjack Skeleton King
Fireball
Tesla Barbarians Wizard Balloon Lumberjack Skeleton King
Poison
Barbarians Wizard Balloon Skeleton King
Lightning
Tesla Wizard Balloon Lumberjack Skeleton King
Rocket
Barbarians Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Fireball Lumberjack Skeleton King Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Fireball Lumberjack

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Balloon
Fireball
The Log Skeleton King
Wizard
Balloon Lumberjack
Balloon
Lumberjack Barbarians Wizard The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Wizard The Log
Skeleton King
Fireball

Defense Synergies 2 7

Tesla
The Log Fireball Wizard
Barbarians
Fireball
The Log Tesla Lumberjack
Wizard
Tesla The Log Lumberjack Skeleton King
Balloon
The Log
Tesla Fireball Wizard Lumberjack
Lumberjack
Fireball Wizard The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
Barbarians Lumberjack Tesla The Log
Tesla Barbarians Lumberjack
Tesla Barbarians Lumberjack Skeleton King
Barbarians Fireball The Log Lumberjack
Fireball The Log Tesla Lumberjack
Tesla Fireball Wizard
Tesla Barbarians Fireball The Log
Tesla Barbarians Lumberjack Skeleton King
Tesla Barbarians Lumberjack
Barbarians Tesla Fireball Wizard The Log Lumberjack Skeleton King
Tesla Fireball Wizard
Tesla Barbarians Lumberjack Fireball Wizard The Log
Fireball Wizard Tesla Barbarians The Log Lumberjack Skeleton King
Barbarians Tesla Lumberjack Skeleton King
Barbarians Tesla Fireball The Log Lumberjack
Tesla Barbarians Wizard Fireball Lumberjack
Tesla Fireball Barbarians Wizard The Log Lumberjack
Wizard The Log Tesla Barbarians Fireball Lumberjack
Barbarians Tesla Lumberjack
Wizard Tesla Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Tesla Fireball
Fireball Tesla Wizard The Log Lumberjack
Barbarians Lumberjack The Log
Lumberjack Tesla Barbarians Fireball The Log
Barbarians Tesla Lumberjack
Fireball Wizard Tesla
Tesla Barbarians Fireball Lumberjack
Tesla Barbarians Lumberjack
Barbarians Fireball The Log
Tesla Barbarians
Tesla Barbarians Lumberjack
Barbarians Fireball The Log
Barbarians Tesla Fireball Wizard Lumberjack Skeleton King
Wizard Tesla Barbarians Fireball
Tesla Barbarians Fireball The Log Lumberjack Skeleton King
Tesla Barbarians Fireball Wizard The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Barbarians Fireball
Fireball Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard Skeleton King
Fireball
Fireball The Log Skeleton King
Fireball
Fireball The Log

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