My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tornado Hog Rider Freeze Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Tornado Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
Freeze Giant Wizard Goblin Barrel Tornado Witch
Giant
Goblin Barrel Hog Rider Wizard Tornado Witch
Wizard
Tornado Hog Rider Giant
Goblin Barrel
Giant Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Wizard Hog Rider Giant Freeze Witch
Freeze
Hog Rider Tornado
Witch
Hog Rider Giant Tornado

Defense Synergies 1 4

Hog Rider
Giant
Wizard
Tornado Skeleton Army Freeze
Goblin Barrel
Skeleton Army
Wizard Freeze
Tornado
Wizard Witch
Freeze
Wizard Skeleton Army
Witch
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Witch
Skeleton Army Tornado Witch Freeze
Skeleton Army Witch
Skeleton Army Tornado
Skeleton Army Tornado Freeze
Tornado Wizard Freeze Witch
Witch Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Army Witch Wizard Tornado Freeze
Wizard Tornado Witch
Skeleton Army Wizard Freeze Witch
Wizard Skeleton Army Tornado Freeze Witch
Skeleton Army
Skeleton Army Tornado Freeze
Wizard Skeleton Army Tornado Witch
Wizard Skeleton Army Tornado Witch
Wizard Tornado Freeze Witch
Tornado
Wizard Skeleton Army Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Wizard
Skeleton Army Witch
Skeleton Army Tornado
Skeleton Army Witch
Wizard Tornado Freeze Witch
Skeleton Army Witch
Skeleton Army
Freeze Skeleton Army Tornado Witch
Witch Skeleton Army
Witch
Skeleton Army Tornado
Skeleton Army Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Tornado Freeze
Wizard Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Tornado
Freeze
Wizard
Wizard Tornado Freeze Witch
Wizard Tornado Witch
Wizard Tornado Freeze
Wizard Tornado
Tornado
Wizard Tornado
Wizard Tornado
Freeze
Wizard Witch
Wizard
Tornado Freeze
Wizard
Wizard Tornado Witch
Wizard Tornado
Tornado
Tornado Freeze Wizard Witch
Witch
Wizard Tornado Witch
Wizard Tornado Witch
Tornado
Wizard Tornado Witch
Wizard Freeze Witch
Wizard
Freeze
Wizard
Skeleton Army Freeze Witch
Wizard Tornado Witch
Freeze
Wizard
Wizard
Tornado
Tornado Freeze Witch
Tornado Witch
Tornado Freeze Witch
Wizard

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