My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Hog Rider Goblin Barrel Inferno Dragon
Zap
Cannon Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Valkyrie Wizard Goblin Barrel
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Cannon Hog Rider Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Valkyrie Hog Rider Wizard Goblin Barrel Inferno Dragon
Fireball
Cannon Hog Rider Wizard Goblin Barrel Inferno Dragon
Poison
Cannon Wizard
Lightning
Cannon Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Goblin Barrel Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Cannon Goblin Barrel Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Cannon
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider Wizard
Valkyrie
Hog Rider Goblin Barrel Mini P.E.K.K.A Wizard
Hog Rider
Arrows Valkyrie Mini P.E.K.K.A Wizard Goblin Barrel
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Goblin Barrel
Valkyrie Arrows Hog Rider
Inferno Dragon

Defense Synergies 0 10

Arrows
Cannon Mini P.E.K.K.A Valkyrie
Cannon
Arrows Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A
Arrows Cannon Valkyrie Wizard
Valkyrie
Arrows Cannon Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Cannon Mini P.E.K.K.A Valkyrie
Goblin Barrel
Inferno Dragon
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard
Mini P.E.K.K.A Inferno Dragon Cannon Valkyrie
Cannon Mini P.E.K.K.A Valkyrie Inferno Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Cannon Valkyrie
Inferno Dragon Arrows Cannon Wizard
Arrows Cannon Valkyrie
Cannon Mini P.E.K.K.A Inferno Dragon
Cannon Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Cannon Wizard
Arrows Inferno Dragon Wizard
Cannon Mini P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows Cannon Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Cannon
Cannon Mini P.E.K.K.A Inferno Dragon
Wizard Arrows Cannon Mini P.E.K.K.A Valkyrie
Arrows Cannon Valkyrie Wizard
Arrows Valkyrie Wizard Cannon Inferno Dragon
Mini P.E.K.K.A Cannon Inferno Dragon
Valkyrie Wizard Arrows Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Valkyrie Wizard Inferno Dragon
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Cannon Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Wizard
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Mini P.E.K.K.A Valkyrie Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Cannon Valkyrie Wizard
Wizard Cannon Valkyrie
Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows Valkyrie Cannon Mini P.E.K.K.A Wizard Inferno Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Inferno Dragon
Wizard

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