My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton Miner
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Miner
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Baby Dragon Giant Skeleton Miner
Fireball
Goblin Gang Hog Rider Wizard Baby Dragon
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Miner Hog Rider Baby Dragon Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Gang Miner Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Miner Baby Dragon
Goblin Gang
Hog Rider Miner Baby Dragon Giant Skeleton
Hog Rider
Bats Goblin Gang Wizard Rocket Baby Dragon Giant Skeleton
Wizard
Hog Rider Giant Skeleton Miner
Rocket
Hog Rider Miner
Baby Dragon
Bats Goblin Gang Hog Rider Giant Skeleton Miner
Giant Skeleton
Bats Goblin Gang Hog Rider Wizard Baby Dragon Miner
Miner
Bats Goblin Gang Wizard Rocket Baby Dragon Giant Skeleton

Defense Synergies 0 6

Bats
Baby Dragon Giant Skeleton
Goblin Gang
Giant Skeleton Miner
Hog Rider
Wizard
Giant Skeleton
Rocket
Baby Dragon
Bats Giant Skeleton
Giant Skeleton
Bats Goblin Gang Wizard Baby Dragon
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Baby Dragon
Bats Goblin Gang
Goblin Gang Rocket Bats Giant Skeleton
Bats Goblin Gang
Rocket Giant Skeleton
Goblin Gang Bats Baby Dragon
Bats Rocket Goblin Gang Wizard Baby Dragon
Rocket Baby Dragon Giant Skeleton
Goblin Gang
Goblin Gang Giant Skeleton Miner
Bats Goblin Gang Wizard Baby Dragon Giant Skeleton
Bats Goblin Gang Wizard Baby Dragon
Bats Goblin Gang Wizard Rocket Giant Skeleton
Wizard Rocket Bats Goblin Gang Baby Dragon
Goblin Gang
Rocket Goblin Gang
Wizard Bats Goblin Gang
Bats Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Bats Giant Skeleton
Goblin Gang Wizard Bats Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Skeleton
Goblin Gang Wizard Rocket Baby Dragon Miner
Goblin Gang Giant Skeleton Bats Rocket
Goblin Gang Rocket Giant Skeleton Bats
Giant Skeleton Goblin Gang
Wizard Rocket Bats Goblin Gang Baby Dragon
Goblin Gang Rocket Bats Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Bats Baby Dragon
Goblin Gang
Bats Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Bats Rocket Baby Dragon Giant Skeleton
Bats Wizard Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Giant Skeleton
Baby Dragon Miner
Rocket Baby Dragon Giant Skeleton Miner
Rocket Giant Skeleton
Wizard Rocket Baby Dragon
Wizard Bats Rocket Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Miner Wizard
Rocket Bats Goblin Gang
Rocket Miner Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon Miner
Rocket Baby Dragon
Baby Dragon
Rocket Wizard Baby Dragon
Wizard Rocket Baby Dragon
Rocket
Bats Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon Miner
Rocket Baby Dragon Giant Skeleton
Rocket Wizard
Rocket
Rocket Baby Dragon
Wizard Baby Dragon
Miner Wizard Baby Dragon
Wizard Baby Dragon Miner
Rocket Miner Baby Dragon
Bats Wizard Baby Dragon
Rocket Bats Wizard
Wizard Rocket Miner
Rocket
Giant Skeleton
Rocket Wizard
Bats Goblin Gang Rocket
Rocket Wizard Baby Dragon
Miner Goblin Gang Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket Giant Skeleton
Bats Goblin Gang Rocket Baby Dragon Giant Skeleton
Bats Rocket
Rocket Baby Dragon Giant Skeleton Miner
Wizard Rocket

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