My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Executioner Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Witch
Zap
Guards Witch
Barbarian Barrel
Valkyrie Wizard Guards Witch Executioner Magic Archer
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Valkyrie Wizard Guards Witch Executioner Magic Archer
Fireball
Wizard Witch Executioner Magic Archer
Poison
Wizard Guards Witch Executioner Magic Archer
Lightning
Valkyrie Wizard Witch Executioner Magic Archer
Rocket
Valkyrie Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Valkyrie Magic Archer Golden Knight Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Valkyrie Magic Archer

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Magic Archer Golden Knight
Valkyrie
Wizard Witch Executioner Magic Archer
Wizard
Valkyrie
Guards
Witch
Valkyrie
Executioner
Valkyrie
Magic Archer
Fireball Valkyrie Golden Knight
Golden Knight
Fireball Magic Archer

Defense Synergies 0 11

Fireball
Valkyrie Golden Knight
Valkyrie
Fireball Wizard Witch Executioner Magic Archer
Wizard
Valkyrie Guards Golden Knight
Guards
Wizard Witch Executioner Magic Archer
Witch
Valkyrie Guards
Executioner
Valkyrie Guards
Magic Archer
Valkyrie Guards
Golden Knight
Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Executioner Magic Archer Golden Knight
Valkyrie Witch Executioner
Witch Valkyrie Executioner
Witch Valkyrie Guards
Fireball Valkyrie
Fireball Valkyrie Guards Executioner Magic Archer
Fireball Wizard Witch Executioner Magic Archer
Fireball Valkyrie Magic Archer Golden Knight
Witch
Guards Valkyrie
Valkyrie Guards Witch Executioner Fireball Wizard Magic Archer
Executioner Fireball Wizard Witch Magic Archer
Fireball Valkyrie Wizard Guards Witch
Fireball Valkyrie Wizard Executioner Guards Witch Magic Archer Golden Knight
Fireball
Wizard Fireball Valkyrie Witch Executioner
Fireball Valkyrie Wizard Guards Witch Executioner Magic Archer Golden Knight
Valkyrie Wizard Witch Executioner Fireball Guards Magic Archer
Valkyrie Wizard Fireball Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Valkyrie Wizard Executioner Magic Archer
Guards Valkyrie Witch Golden Knight
Valkyrie Guards Fireball
Valkyrie Guards Witch Executioner
Fireball Wizard Executioner Witch Magic Archer
Guards Fireball Valkyrie Witch
Valkyrie
Fireball Valkyrie Witch Magic Archer
Witch Guards
Valkyrie Guards Witch Golden Knight
Fireball Valkyrie Guards
Fireball Valkyrie Wizard Guards Witch Executioner Golden Knight
Wizard Fireball Valkyrie Witch Executioner Magic Archer
Guards Witch Fireball Valkyrie Executioner Magic Archer Golden Knight
Valkyrie Executioner Fireball Wizard Witch Magic Archer Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Guards Golden Knight
Fireball Executioner Magic Archer Golden Knight
Fireball Magic Archer
Fireball Valkyrie Guards
Fireball Wizard Executioner Valkyrie Magic Archer
Fireball Wizard Executioner Witch Magic Archer
Wizard Witch Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball Wizard Golden Knight
Fireball Guards
Fireball Valkyrie Wizard Magic Archer Golden Knight
Fireball Wizard Executioner Magic Archer
Fireball Executioner Magic Archer Golden Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Witch Executioner Magic Archer Golden Knight
Magic Archer Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Magic Archer
Fireball Valkyrie Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Executioner Magic Archer
Witch
Fireball Wizard Witch Executioner Magic Archer Golden Knight
Fireball Wizard Witch Magic Archer Golden Knight
Fireball Magic Archer Golden Knight
Fireball Wizard Witch Executioner Magic Archer
Fireball Wizard Guards Witch
Fireball
Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball Guards Witch Magic Archer
Fireball Wizard Witch Executioner Magic Archer
Fireball
Fireball Valkyrie Wizard Executioner Magic Archer
Fireball Wizard Executioner Magic Archer
Fireball
Executioner
Fireball Guards Witch Magic Archer Golden Knight
Fireball Witch Executioner Magic Archer
Fireball Witch Executioner Magic Archer Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: