My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard X-Bow Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Princess
Zap
Firecracker Minion Horde Royal Giant Skeleton Army X-Bow Princess
Barbarian Barrel
Firecracker Wizard Skeleton Army X-Bow Princess
The Log
Firecracker Royal Giant Skeleton Army X-Bow Princess
Earthquake
Firecracker Skeleton Army X-Bow
Arrows
Firecracker Minion Horde Skeleton Army Princess
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army Princess
Fireball
Firecracker Minion Horde Wizard Skeleton Army X-Bow Princess
Poison
Firecracker Minion Horde Wizard Skeleton Army X-Bow Princess
Lightning
Wizard X-Bow Monk
Rocket
Minion Horde Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Minion Horde Wizard Monk Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Princess Minion Horde

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant X-Bow Princess Monk
Minion Horde
Royal Giant
Royal Giant
Firecracker Minion Horde Wizard Princess Monk
Wizard
Royal Giant
Skeleton Army
X-Bow
X-Bow
Firecracker Skeleton Army
Princess
Firecracker Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 0 6

Firecracker
Skeleton Army X-Bow Princess
Minion Horde
Royal Giant
Wizard
Skeleton Army
Skeleton Army
Firecracker Wizard X-Bow Princess
X-Bow
Firecracker Skeleton Army
Princess
Firecracker Skeleton Army
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard X-Bow
Minion Horde Skeleton Army Firecracker X-Bow Monk
Minion Horde Skeleton Army
Minion Horde Skeleton Army Firecracker Monk
Firecracker Skeleton Army X-Bow Princess Monk
Skeleton Army Firecracker X-Bow
Minion Horde Firecracker Wizard X-Bow Princess
X-Bow Monk
Minion Horde Skeleton Army X-Bow Princess
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Firecracker Wizard X-Bow Princess
Minion Horde Firecracker Wizard Princess
Minion Horde Skeleton Army Wizard X-Bow
Wizard Skeleton Army Firecracker Minion Horde X-Bow Princess
Skeleton Army Minion Horde X-Bow
Minion Horde Skeleton Army Monk X-Bow
Minion Horde Wizard Firecracker Skeleton Army X-Bow
Firecracker Minion Horde Wizard Skeleton Army X-Bow
Wizard Firecracker Princess
Wizard Skeleton Army Firecracker Minion Horde
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army X-Bow
Firecracker Wizard X-Bow Monk
Skeleton Army Minion Horde
Skeleton Army Minion Horde X-Bow Monk
Minion Horde Skeleton Army
Firecracker Wizard Minion Horde Princess Monk
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Firecracker Skeleton Army X-Bow Monk
Minion Horde Skeleton Army
Minion Horde
Skeleton Army Monk
Skeleton Army Minion Horde Wizard
Wizard Firecracker Minion Horde Skeleton Army Princess
Skeleton Army Firecracker Minion Horde X-Bow Monk
Firecracker Minion Horde Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde X-Bow Monk
Firecracker Monk X-Bow Princess
Minion Horde X-Bow
Firecracker
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Princess Monk
Firecracker Minion Horde Wizard Princess
X-Bow Firecracker Wizard Princess
Monk Firecracker Wizard X-Bow
Minion Horde X-Bow
Firecracker Monk Minion Horde Wizard X-Bow Princess
Monk Firecracker Wizard Princess
Firecracker Princess
Firecracker Minion Horde X-Bow Princess Monk
Princess Firecracker X-Bow
X-Bow Firecracker Minion Horde Wizard Princess
Firecracker Minion Horde Wizard X-Bow Princess
Monk
Minion Horde
Firecracker Wizard X-Bow Princess Monk
Firecracker Wizard X-Bow Princess Monk
Minion Horde X-Bow Monk
Wizard Princess
X-Bow Monk
Minion Horde X-Bow Monk
Firecracker Wizard Princess
Minion Horde
Firecracker X-Bow Wizard Princess Monk
Wizard X-Bow Princess Monk
Firecracker X-Bow
Firecracker Minion Horde Wizard X-Bow Princess
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard X-Bow
Firecracker Minion Horde Princess Monk
Minion Horde
Firecracker Wizard Princess Monk
Minion Horde Skeleton Army X-Bow Princess
Firecracker Wizard Princess Monk
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Monk
Firecracker Minion Horde
Firecracker Minion Horde Princess
Firecracker Princess
Firecracker X-Bow Princess Monk
Firecracker Wizard Monk

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