My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Ice Spirit Firecracker Wizard Guards Electro Wizard
The Log
Ice Spirit Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Ice Spirit Firecracker Guards
Royal Delivery
Ice Spirit Firecracker Hog Rider Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Hog Rider Wizard Electro Wizard
Poison
Firecracker Wizard Guards Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Firecracker Guards Hog Rider Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Firecracker Guards

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Firecracker Guards
Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Ice Spirit P.E.K.K.A
Hog Rider
Ice Spirit Arrows Firecracker Wizard Guards Electro Wizard
Wizard
Hog Rider P.E.K.K.A
Guards
Ice Spirit Hog Rider
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Firecracker Wizard
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 14

Ice Spirit
Firecracker Wizard Guards P.E.K.K.A Electro Wizard
Arrows
P.E.K.K.A
Firecracker
Ice Spirit Guards P.E.K.K.A Electro Wizard
Hog Rider
Wizard
Ice Spirit Guards P.E.K.K.A Electro Wizard
Guards
Ice Spirit Firecracker Wizard Electro Wizard
P.E.K.K.A
Ice Spirit Arrows Firecracker Wizard Electro Wizard
Electro Wizard
Ice Spirit Firecracker Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard
P.E.K.K.A Ice Spirit Firecracker Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Firecracker Guards Electro Wizard
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Guards Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Guards Ice Spirit Firecracker Electro Wizard
Guards Electro Wizard Arrows Firecracker Wizard
Arrows Firecracker Wizard Electro Wizard
P.E.K.K.A Ice Spirit Wizard Guards Electro Wizard
Wizard Ice Spirit Arrows Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker P.E.K.K.A Electro Wizard
Ice Spirit Arrows Firecracker Wizard Guards Electro Wizard
Arrows Wizard Ice Spirit Firecracker Guards Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Arrows Firecracker Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Wizard
Guards P.E.K.K.A Ice Spirit Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Guards
Arrows Firecracker Wizard Ice Spirit Electro Wizard
Guards P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Firecracker
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Arrows Guards Electro Wizard
P.E.K.K.A Wizard Guards
Wizard Firecracker
Guards Electro Wizard Ice Spirit Firecracker P.E.K.K.A
Arrows Firecracker Wizard P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Arrows
Arrows Firecracker Guards
Wizard Arrows Firecracker
Arrows Firecracker Wizard Ice Spirit
Arrows Firecracker Wizard
Arrows Ice Spirit Firecracker Wizard
Arrows Firecracker Wizard
Guards Electro Wizard
Firecracker Arrows Wizard Electro Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Arrows Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Ice Spirit Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Ice Spirit Firecracker Wizard Guards
Arrows Wizard
Ice Spirit Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Wizard
Electro Wizard Ice Spirit Guards
Arrows Firecracker Wizard Electro Wizard
Arrows
Firecracker Wizard Electro Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Guards Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: