My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Musketeer Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Musketeer
Zap
Bats Firecracker Sparky
Barbarian Barrel
Knight Firecracker Musketeer Wizard Sparky
The Log
Firecracker Musketeer Sparky
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Musketeer Wizard Sparky
Fireball
Firecracker Musketeer Wizard Sparky
Poison
Bats Firecracker Musketeer Wizard Sparky
Lightning
Knight Musketeer Wizard Sparky
Rocket
Musketeer Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Firecracker Fireball Musketeer Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Sparky
Knight
Bats Firecracker Musketeer Fireball Wizard Sparky
Firecracker
Knight Bats Mirror Sparky
Fireball
Mirror Knight Sparky
Musketeer
Knight Mirror
Wizard
Knight Sparky
Mirror
Fireball Firecracker Musketeer Sparky
Sparky
Bats Knight Firecracker Fireball Wizard Mirror

Defense Synergies 4 11

Bats
Knight Firecracker Musketeer Sparky
Knight
Bats Firecracker Musketeer Fireball Wizard Sparky
Firecracker
Knight Bats Musketeer Mirror
Fireball
Mirror Knight Musketeer
Musketeer
Knight Bats Firecracker Fireball Mirror
Wizard
Knight
Mirror
Fireball Firecracker Musketeer Sparky
Sparky
Bats Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Musketeer Wizard Sparky
Sparky Bats Knight Firecracker Musketeer
Sparky Bats Knight Musketeer
Sparky Bats Knight Firecracker Musketeer
Firecracker Fireball Sparky
Fireball Bats Firecracker Musketeer
Bats Musketeer Firecracker Fireball Wizard
Fireball Musketeer Sparky
Sparky Musketeer
Knight Firecracker Musketeer Sparky
Bats Knight Firecracker Fireball Musketeer Wizard
Musketeer Bats Firecracker Fireball Wizard
Sparky Bats Knight Fireball Musketeer Wizard
Fireball Wizard Sparky Bats Firecracker
Sparky Knight
Fireball Sparky
Wizard Sparky Bats Knight Firecracker Fireball Musketeer
Fireball Bats Knight Firecracker Musketeer Wizard
Wizard Bats Knight Firecracker Fireball Musketeer
Sparky Musketeer
Wizard Bats Knight Firecracker Fireball Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Sparky
Fireball Knight Firecracker Musketeer Wizard
Bats Knight Musketeer Sparky
Bats Knight Fireball Musketeer Sparky
Knight Musketeer Sparky
Firecracker Fireball Wizard Bats Musketeer
Sparky Bats Knight Fireball Musketeer
Knight Sparky
Bats Knight Firecracker Fireball Sparky
Musketeer Sparky
Bats Knight Musketeer Sparky
Fireball
Knight Fireball Wizard Sparky
Wizard Firecracker Fireball Musketeer Sparky
Sparky Bats Knight Firecracker Fireball Musketeer
Bats Firecracker Fireball Musketeer Wizard Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Musketeer Sparky
Firecracker Fireball Musketeer
Fireball Sparky
Knight Firecracker Fireball Musketeer Sparky
Fireball Wizard Firecracker Sparky
Firecracker Fireball Wizard Bats Musketeer
Firecracker Musketeer Wizard Sparky
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Bats Fireball Musketeer Sparky
Firecracker Knight Fireball Musketeer Wizard Sparky
Fireball Firecracker Musketeer Wizard
Knight Firecracker Fireball Musketeer Sparky
Firecracker Fireball Musketeer
Firecracker Fireball Musketeer Sparky
Firecracker Fireball Musketeer Wizard Sparky
Firecracker Fireball Musketeer Wizard Sparky
Fireball Sparky
Bats Sparky
Firecracker Fireball Musketeer Wizard Sparky
Firecracker Fireball Wizard
Fireball Musketeer Sparky
Fireball Wizard
Musketeer Sparky
Fireball Musketeer
Firecracker Fireball Wizard Sparky
Firecracker Fireball Musketeer Wizard Sparky
Fireball Musketeer Wizard Sparky
Fireball Firecracker Musketeer Sparky
Bats Firecracker Fireball Musketeer Wizard Sparky
Bats Firecracker Fireball Musketeer Wizard
Fireball Sparky
Fireball Musketeer Wizard Sparky
Firecracker Fireball Sparky
Sparky
Firecracker Fireball Wizard Sparky
Bats Fireball Musketeer
Fireball Firecracker Musketeer Wizard
Fireball
Fireball Knight Firecracker Musketeer Wizard Sparky
Firecracker Fireball Musketeer Wizard
Fireball Sparky
Firecracker Musketeer Sparky
Bats Firecracker Fireball Musketeer Sparky
Firecracker Bats Fireball Musketeer
Firecracker Fireball Musketeer Sparky
Sparky
Fireball Firecracker Wizard Sparky

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