My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Royal Ghost Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Firecracker Elixir Golem Wizard Guards Royal Ghost Little Prince
The Log
Firecracker Elixir Golem Guards Little Prince
Earthquake
Firecracker Elixir Golem Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Firecracker Elixir Golem Wizard Guards Royal Ghost Little Prince
Fireball
Firecracker Elixir Golem Wizard Little Prince
Poison
Firecracker Elixir Golem Wizard Guards Little Prince
Lightning
Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Guards Royal Ghost Little Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Elixir Golem Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror Mega Knight
Elixir Golem
Firecracker Wizard Mirror Royal Ghost
Wizard
Elixir Golem Royal Ghost Mega Knight
Mirror
Firecracker Elixir Golem Royal Ghost
Guards
Royal Ghost
Elixir Golem Wizard Mirror Mega Knight Little Prince
Mega Knight
Firecracker Wizard Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 0 9

Firecracker
Mirror Guards Mega Knight
Elixir Golem
Wizard
Guards Royal Ghost Mega Knight
Mirror
Firecracker Mega Knight
Guards
Firecracker Wizard
Royal Ghost
Wizard Mega Knight Little Prince
Mega Knight
Firecracker Wizard Mirror Royal Ghost
Little Prince
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Mega Knight
Mega Knight
Firecracker Guards Mega Knight
Firecracker Mega Knight
Firecracker Guards Royal Ghost Mega Knight
Firecracker Wizard Little Prince
Mega Knight
Guards Firecracker Royal Ghost Mega Knight Little Prince
Guards Firecracker Wizard Royal Ghost Mega Knight
Firecracker Wizard
Mega Knight Wizard Guards
Wizard Mega Knight Firecracker Guards Royal Ghost
Mega Knight
Mega Knight
Wizard Mega Knight Firecracker
Mega Knight Firecracker Wizard Guards Royal Ghost Little Prince
Wizard Firecracker Guards Royal Ghost Mega Knight Little Prince
Wizard Royal Ghost Mega Knight Firecracker Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Royal Ghost
Firecracker Wizard Royal Ghost Mega Knight
Guards Mega Knight
Guards Mega Knight
Guards Mega Knight
Firecracker Wizard
Guards
Mega Knight
Mega Knight Firecracker
Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Firecracker Little Prince
Mega Knight Firecracker Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Royal Ghost
Firecracker Royal Ghost
Firecracker Guards
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Guards
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight
Firecracker Wizard Mega Knight Little Prince
Mega Knight
Wizard
Firecracker Wizard Mega Knight Little Prince
Firecracker Wizard Royal Ghost
Wizard Mega Knight
Firecracker
Firecracker Wizard Little Prince
Firecracker Wizard Guards
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Guards
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Royal Ghost Mega Knight Little Prince
Firecracker Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: