My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Hut Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Wizard Giant Skeleton Electro Giant Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Goblin Hut
Zap
Firecracker Goblin Hut
Barbarian Barrel
Firecracker Goblin Hut Wizard Giant Skeleton Royal Ghost Magic Archer
The Log
Firecracker Goblin Hut Giant Skeleton
Earthquake
Firecracker Goblin Hut
Arrows
Firecracker Goblin Hut
Royal Delivery
Firecracker Goblin Hut Wizard Giant Skeleton Royal Ghost Magic Archer
Fireball
Firecracker Goblin Hut Wizard Magic Archer
Poison
Firecracker Goblin Hut Wizard Magic Archer
Lightning
Goblin Hut Wizard Magic Archer
Rocket
Goblin Hut Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Electro Giant Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Magic Archer Goblin Hut Wizard Rocket Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Royal Ghost Magic Archer Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut Giant Skeleton
Goblin Hut
Firecracker Giant Skeleton Royal Ghost Magic Archer
Wizard
Giant Skeleton Royal Ghost
Rocket
Electro Giant
Giant Skeleton
Firecracker Goblin Hut Wizard Magic Archer
Electro Giant
Rocket
Royal Ghost
Goblin Hut Wizard Magic Archer
Magic Archer
Goblin Hut Giant Skeleton Royal Ghost

Defense Synergies 0 8

Firecracker
Goblin Hut Giant Skeleton
Goblin Hut
Firecracker Wizard Giant Skeleton Royal Ghost
Wizard
Goblin Hut Giant Skeleton Royal Ghost
Rocket
Giant Skeleton
Firecracker Goblin Hut Wizard Magic Archer
Electro Giant
Royal Ghost
Goblin Hut Wizard
Magic Archer
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Hut Wizard Magic Archer
Firecracker Goblin Hut
Goblin Hut Rocket Giant Skeleton
Goblin Hut Firecracker
Firecracker Rocket Giant Skeleton
Firecracker Royal Ghost Magic Archer
Rocket Firecracker Goblin Hut Wizard Magic Archer
Rocket Giant Skeleton Electro Giant Magic Archer
Goblin Hut
Firecracker Giant Skeleton Royal Ghost
Firecracker Goblin Hut Wizard Giant Skeleton Electro Giant Royal Ghost Magic Archer
Firecracker Goblin Hut Wizard Magic Archer
Goblin Hut Wizard Rocket Giant Skeleton
Wizard Rocket Firecracker Goblin Hut Royal Ghost Magic Archer
Goblin Hut
Rocket Goblin Hut Electro Giant
Wizard Firecracker Goblin Hut
Firecracker Goblin Hut Wizard Royal Ghost Magic Archer
Wizard Firecracker Goblin Hut Giant Skeleton Royal Ghost Magic Archer
Goblin Hut
Wizard Royal Ghost Firecracker Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Giant Skeleton Electro Giant Royal Ghost
Firecracker Wizard Rocket Royal Ghost Magic Archer
Giant Skeleton Goblin Hut Rocket
Rocket Giant Skeleton
Giant Skeleton Goblin Hut
Firecracker Wizard Rocket Electro Giant Goblin Hut Magic Archer
Rocket Goblin Hut Giant Skeleton
Giant Skeleton
Rocket Giant Skeleton Firecracker Goblin Hut Magic Archer
Goblin Hut
Goblin Hut Giant Skeleton
Rocket Giant Skeleton Electro Giant
Rocket Giant Skeleton Wizard
Wizard Firecracker Electro Giant Magic Archer
Goblin Hut Electro Giant Firecracker Rocket Giant Skeleton Magic Archer
Firecracker Goblin Hut Wizard Giant Skeleton Electro Giant Royal Ghost Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Rocket Giant Skeleton Royal Ghost
Firecracker Royal Ghost Magic Archer
Rocket Goblin Hut Giant Skeleton Magic Archer
Firecracker Rocket Giant Skeleton
Wizard Rocket Firecracker Magic Archer
Firecracker Wizard Electro Giant Rocket Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard
Rocket
Firecracker Rocket Wizard Magic Archer
Firecracker Wizard Rocket Magic Archer
Rocket Firecracker Goblin Hut Magic Archer
Firecracker Rocket Magic Archer
Firecracker Goblin Hut Magic Archer
Rocket Firecracker Goblin Hut Wizard Magic Archer
Magic Archer Firecracker Goblin Hut Wizard Rocket
Rocket
Rocket
Rocket Firecracker Wizard Magic Archer
Rocket Firecracker Wizard Electro Giant Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket Wizard
Rocket
Rocket
Firecracker Electro Giant Wizard Magic Archer
Firecracker Wizard Royal Ghost Magic Archer
Wizard Magic Archer
Rocket Firecracker Magic Archer
Firecracker Wizard Electro Giant Magic Archer
Rocket Firecracker Goblin Hut Wizard Electro Giant
Wizard Rocket Magic Archer
Rocket Firecracker Magic Archer
Giant Skeleton
Rocket Firecracker Wizard Magic Archer
Goblin Hut Rocket Magic Archer
Rocket Firecracker Wizard Magic Archer
Firecracker Wizard Rocket Magic Archer
Firecracker Wizard Magic Archer
Rocket Giant Skeleton Electro Giant
Firecracker
Electro Giant Firecracker Rocket Giant Skeleton Magic Archer
Firecracker Rocket Magic Archer
Firecracker Rocket Giant Skeleton Electro Giant Royal Ghost Magic Archer
Firecracker Wizard Rocket

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