My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Skeleton Dragons Goblin Hut Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Goblin Cage Goblin Hut Wizard Dark Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarian Barrel Dark Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Skeleton Dragons Goblin Hut
Zap
Goblin Gang Goblin Hut Dark Prince
Barbarian Barrel
Goblin Gang Goblin Cage Goblin Hut Wizard Dark Prince
The Log
Goblin Gang Goblin Cage Goblin Hut Dark Prince
Earthquake
Goblin Gang Goblin Cage Goblin Hut
Arrows
Goblin Gang Skeleton Dragons Goblin Hut
Royal Delivery
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Wizard Dark Prince
Fireball
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Wizard
Poison
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Wizard
Lightning
Skeleton Dragons Goblin Cage Goblin Hut Wizard Dark Prince Archer Queen
Rocket
Goblin Hut Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Skeleton Dragons Goblin Cage Dark Prince Goblin Hut Wizard Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Goblin Gang Skeleton Dragons Goblin Cage

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Cage Goblin Hut Dark Prince
Skeleton Dragons
Goblin Cage Goblin Hut Barbarian Barrel Dark Prince
Goblin Cage
Goblin Gang Skeleton Dragons Goblin Hut Barbarian Barrel Dark Prince
Goblin Hut
Goblin Gang Skeleton Dragons Goblin Cage Barbarian Barrel Dark Prince
Wizard
Dark Prince
Barbarian Barrel
Skeleton Dragons Goblin Cage Goblin Hut Dark Prince
Dark Prince
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Wizard Barbarian Barrel
Archer Queen

Defense Synergies 3 18

Goblin Gang
Skeleton Dragons Goblin Cage Goblin Hut Barbarian Barrel Dark Prince Archer Queen
Skeleton Dragons
Goblin Cage Barbarian Barrel Goblin Gang Goblin Hut Dark Prince
Goblin Cage
Skeleton Dragons Goblin Gang Wizard Barbarian Barrel Archer Queen
Goblin Hut
Goblin Gang Skeleton Dragons Wizard Barbarian Barrel Dark Prince
Wizard
Goblin Cage Goblin Hut Barbarian Barrel Dark Prince
Barbarian Barrel
Skeleton Dragons Archer Queen Goblin Gang Goblin Cage Goblin Hut Wizard Dark Prince
Dark Prince
Goblin Gang Skeleton Dragons Goblin Hut Wizard Barbarian Barrel Archer Queen
Archer Queen
Barbarian Barrel Goblin Gang Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Goblin Cage Goblin Hut Wizard Barbarian Barrel
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Dark Prince
Goblin Gang Goblin Cage Goblin Hut Skeleton Dragons Dark Prince
Goblin Cage Goblin Hut Goblin Gang Skeleton Dragons Dark Prince
Goblin Cage Barbarian Barrel Dark Prince
Goblin Gang Barbarian Barrel Skeleton Dragons Dark Prince
Skeleton Dragons Goblin Gang Goblin Cage Goblin Hut Wizard
Skeleton Dragons Goblin Cage Barbarian Barrel
Goblin Gang Goblin Cage Goblin Hut Archer Queen
Goblin Gang Barbarian Barrel Dark Prince
Goblin Gang Skeleton Dragons Goblin Hut Wizard Barbarian Barrel Dark Prince
Skeleton Dragons Goblin Gang Goblin Hut Wizard
Goblin Cage Goblin Hut Goblin Gang Skeleton Dragons Wizard Dark Prince
Wizard Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Barbarian Barrel Dark Prince
Goblin Gang Goblin Cage Goblin Hut
Goblin Gang Goblin Cage Goblin Hut
Wizard Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut Dark Prince
Goblin Cage Goblin Gang Skeleton Dragons Goblin Hut Wizard Barbarian Barrel Dark Prince
Goblin Cage Wizard Barbarian Barrel Skeleton Dragons Goblin Hut Dark Prince
Goblin Cage Goblin Hut
Goblin Gang Skeleton Dragons Wizard Dark Prince Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Cage Goblin Hut Barbarian Barrel Dark Prince
Goblin Gang Skeleton Dragons Wizard Barbarian Barrel
Goblin Gang Goblin Cage Goblin Hut Dark Prince
Goblin Gang Dark Prince Goblin Cage Barbarian Barrel
Goblin Gang Goblin Cage Goblin Hut Dark Prince
Skeleton Dragons Wizard Goblin Gang Goblin Hut
Goblin Gang Dark Prince Goblin Cage Goblin Hut
Goblin Cage Dark Prince
Goblin Cage Skeleton Dragons Goblin Hut Barbarian Barrel Dark Prince
Goblin Gang Skeleton Dragons Goblin Cage Goblin Hut
Goblin Cage Goblin Hut Dark Prince
Goblin Cage Dark Prince Archer Queen
Dark Prince Goblin Gang Goblin Cage Wizard
Wizard Skeleton Dragons Goblin Cage
Goblin Gang Goblin Hut Skeleton Dragons Goblin Cage Barbarian Barrel Dark Prince Archer Queen
Skeleton Dragons Goblin Cage Goblin Hut Wizard Barbarian Barrel Dark Prince Archer Queen
Goblin Cage Goblin Hut
Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Barbarian Barrel
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Goblin Hut Barbarian Barrel
Skeleton Dragons Barbarian Barrel Dark Prince
Wizard Skeleton Dragons Barbarian Barrel Dark Prince
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons Wizard Barbarian Barrel
Skeleton Dragons Wizard
Goblin Gang
Skeleton Dragons Wizard Barbarian Barrel Dark Prince
Skeleton Dragons Wizard Archer Queen
Skeleton Dragons Goblin Hut Barbarian Barrel
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Goblin Hut Barbarian Barrel
Skeleton Dragons Goblin Hut Wizard Barbarian Barrel
Skeleton Dragons Goblin Hut Wizard Barbarian Barrel
Barbarian Barrel
Skeleton Dragons
Skeleton Dragons Wizard Barbarian Barrel Dark Prince
Skeleton Dragons Wizard Barbarian Barrel
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard Barbarian Barrel Dark Prince
Skeleton Dragons Wizard Barbarian Barrel
Skeleton Dragons Wizard
Skeleton Dragons Barbarian Barrel
Skeleton Dragons Wizard
Skeleton Dragons Goblin Hut Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Wizard
Goblin Gang Goblin Hut Barbarian Barrel Dark Prince
Skeleton Dragons Wizard Archer Queen
Barbarian Barrel
Goblin Gang Skeleton Dragons Wizard Dark Prince
Skeleton Dragons Wizard
Archer Queen
Skeleton Dragons Dark Prince Archer Queen
Goblin Gang Skeleton Dragons Archer Queen
Skeleton Dragons Archer Queen
Barbarian Barrel Dark Prince Archer Queen
Skeleton Dragons Wizard

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