My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Cannon Dart Goblin Skeleton Army
Zap
Cannon Dart Goblin Skeleton Army
Barbarian Barrel
Cannon Dart Goblin Wizard Skeleton Army
The Log
Cannon Dart Goblin Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Dart Goblin Skeleton Army
Royal Delivery
Dart Goblin Wizard Skeleton Army P.E.K.K.A
Fireball
Cannon Dart Goblin Wizard Skeleton Army
Poison
Cannon Dart Goblin Wizard Skeleton Army
Lightning
Cannon Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Skeleton Army Fireball Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Skeleton Army

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
P.E.K.K.A The Log
Fireball
The Log
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Dart Goblin Wizard The Log
The Log
Dart Goblin Fireball P.E.K.K.A
Goblinstein

Defense Synergies 3 11

Cannon
The Log Dart Goblin Fireball Wizard Skeleton Army
Dart Goblin
Cannon Skeleton Army P.E.K.K.A The Log
Fireball
The Log Cannon
Wizard
Cannon Skeleton Army P.E.K.K.A The Log
Skeleton Army
Cannon Dart Goblin Wizard The Log
P.E.K.K.A
The Log Dart Goblin Wizard
The Log
Cannon Fireball P.E.K.K.A Dart Goblin Wizard Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Wizard The Log
Skeleton Army P.E.K.K.A Cannon Dart Goblin The Log
Cannon Skeleton Army P.E.K.K.A Dart Goblin
Cannon Skeleton Army P.E.K.K.A Dart Goblin
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Cannon Dart Goblin
Dart Goblin Cannon Fireball Wizard
Cannon Dart Goblin Fireball P.E.K.K.A The Log
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Cannon Dart Goblin
Dart Goblin Skeleton Army Cannon Fireball Wizard The Log
Dart Goblin Fireball Wizard
Cannon Skeleton Army P.E.K.K.A Fireball Wizard The Log
Fireball Wizard Skeleton Army Cannon Dart Goblin P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Fireball P.E.K.K.A The Log
Wizard Cannon Fireball Skeleton Army P.E.K.K.A
Cannon Fireball Dart Goblin Wizard Skeleton Army The Log
Wizard The Log Cannon Dart Goblin Fireball
P.E.K.K.A Cannon Dart Goblin
Wizard Skeleton Army Cannon Dart Goblin Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball P.E.K.K.A
Fireball Wizard The Log
Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Fireball The Log
P.E.K.K.A Cannon Skeleton Army
Fireball Wizard Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army The Log
P.E.K.K.A Cannon Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Fireball The Log
Skeleton Army P.E.K.K.A Cannon Fireball Wizard
Wizard Cannon Dart Goblin Fireball Skeleton Army
Skeleton Army Dart Goblin Fireball P.E.K.K.A The Log
Cannon Dart Goblin Fireball Wizard P.E.K.K.A The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Wizard The Log
Fireball Wizard Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Dart Goblin Wizard
Fireball The Log Dart Goblin Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Dart Goblin Wizard
Fireball Wizard The Log
Fireball Dart Goblin The Log
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Dart Goblin Fireball Skeleton Army
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Dart Goblin Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log
P.E.K.K.A
Fireball Dart Goblin Wizard

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