My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Flying Machine Wizard Balloon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Flying Machine Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Fire Spirit Tombstone Flying Machine Balloon
Zap
Fire Spirit Tombstone Flying Machine Balloon
Barbarian Barrel
Fire Spirit Tombstone Wizard
The Log
Fire Spirit Tombstone
Earthquake
Tombstone
Arrows
Fire Spirit Tombstone Flying Machine
Royal Delivery
Fire Spirit Flying Machine Wizard Balloon
Fireball
Tombstone Flying Machine Wizard Balloon
Poison
Tombstone Flying Machine Wizard Balloon
Lightning
Tombstone Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Tombstone Flying Machine Golden Knight Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Tombstone

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Balloon
Zap
Arrows Balloon Fire Spirit Flying Machine
Arrows
Zap Balloon
Tombstone
Flying Machine
Zap Balloon Golden Knight
Wizard
Balloon
Balloon
Zap Arrows Fire Spirit Flying Machine Wizard Golden Knight
Golden Knight
Flying Machine Balloon

Defense Synergies 0 12

Fire Spirit
Zap Golden Knight
Zap
Fire Spirit Arrows Tombstone Flying Machine Golden Knight
Arrows
Zap Tombstone Golden Knight
Tombstone
Zap Arrows Flying Machine Wizard
Flying Machine
Zap Tombstone Golden Knight
Wizard
Tombstone Golden Knight
Balloon
Golden Knight
Fire Spirit Zap Arrows Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Flying Machine Wizard Golden Knight
Zap Tombstone Flying Machine
Fire Spirit Tombstone
Tombstone
Arrows Tombstone
Arrows Fire Spirit Zap Flying Machine
Fire Spirit Zap Arrows Tombstone Flying Machine Wizard
Zap Arrows Flying Machine Golden Knight
Tombstone
Fire Spirit
Zap Arrows Tombstone Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Tombstone Fire Spirit Zap Flying Machine Wizard
Fire Spirit Wizard Zap Arrows Tombstone Golden Knight
Tombstone
Zap
Wizard Arrows Tombstone
Fire Spirit Arrows Tombstone Zap Flying Machine Wizard Golden Knight
Zap Arrows Wizard Fire Spirit Tombstone Flying Machine
Wizard Fire Spirit Arrows Flying Machine
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Arrows Flying Machine Wizard
Tombstone Zap Golden Knight
Zap
Tombstone
Fire Spirit Arrows Wizard Zap Flying Machine
Tombstone Flying Machine
Zap Tombstone Flying Machine
Tombstone
Tombstone Flying Machine Golden Knight
Zap Arrows
Tombstone Wizard Golden Knight
Wizard Flying Machine
Tombstone Zap Flying Machine Golden Knight
Arrows Zap Flying Machine Wizard Golden Knight
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Golden Knight
Arrows Zap Flying Machine Golden Knight
Arrows Flying Machine
Arrows Flying Machine
Wizard Fire Spirit Zap Arrows
Arrows Wizard Fire Spirit Zap Flying Machine
Fire Spirit Arrows Flying Machine Wizard
Arrows Fire Spirit Zap Flying Machine Wizard
Arrows Zap Flying Machine Wizard Golden Knight
Fire Spirit
Zap Arrows Flying Machine Wizard Golden Knight
Fire Spirit Zap Arrows Flying Machine Wizard
Flying Machine Fire Spirit Golden Knight
Arrows Flying Machine
Zap Arrows Flying Machine
Zap Arrows Flying Machine Wizard Golden Knight
Arrows Flying Machine Wizard
Arrows
Fire Spirit Zap Arrows Flying Machine Wizard
Fire Spirit Zap Arrows Flying Machine Wizard Golden Knight
Arrows Wizard
Zap Arrows Flying Machine
Zap Arrows Fire Spirit Wizard
Arrows Zap Flying Machine Wizard Golden Knight
Zap Arrows Flying Machine Wizard Golden Knight
Zap Arrows Golden Knight
Fire Spirit Zap Arrows Flying Machine Wizard
Zap Flying Machine Wizard
Zap Arrows Wizard
Zap Arrows
Arrows Wizard
Zap Fire Spirit Tombstone Flying Machine
Fire Spirit Zap Arrows Flying Machine Wizard
Arrows
Flying Machine Wizard
Arrows Zap Flying Machine Wizard
Zap Arrows
Flying Machine
Zap Flying Machine Golden Knight
Zap Flying Machine
Zap Flying Machine Golden Knight
Wizard

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