My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Elixir Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Elixir Golem
Giant Snowball
Skeletons Minion Horde
Zap
Skeletons Minion Horde
Barbarian Barrel
Skeletons Ice Spirit Elixir Golem Wizard
The Log
Skeletons Ice Spirit Elixir Golem Mini P.E.K.K.A
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Ice Spirit Minion Horde
Royal Delivery
Skeletons Ice Spirit Minion Horde Elixir Golem Mini P.E.K.K.A Wizard
Fireball
Minion Horde Elixir Golem Wizard
Poison
Minion Horde Elixir Golem Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Earthquake Elixir Golem Mini P.E.K.K.A Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minion Horde Elixir Golem Mini P.E.K.K.A
Minion Horde
Ice Spirit
Earthquake
Elixir Golem Mini P.E.K.K.A The Log
Elixir Golem
Earthquake Ice Spirit Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Ice Spirit Earthquake Elixir Golem Wizard The Log
Wizard
Elixir Golem Mini P.E.K.K.A
The Log
Earthquake Elixir Golem Mini P.E.K.K.A

Defense Synergies 2 15

Skeletons
Ice Spirit Minion Horde Earthquake Mini P.E.K.K.A Wizard The Log
Ice Spirit
Mini P.E.K.K.A Skeletons Minion Horde Earthquake Wizard The Log
Minion Horde
Skeletons Ice Spirit The Log
Earthquake
Skeletons Ice Spirit Mini P.E.K.K.A The Log
Elixir Golem
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Earthquake Wizard
Wizard
Skeletons Ice Spirit Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeletons Ice Spirit Minion Horde Earthquake Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Wizard The Log
Minion Horde Mini P.E.K.K.A Skeletons Ice Spirit The Log
Minion Horde Mini P.E.K.K.A Skeletons
Minion Horde Mini P.E.K.K.A Skeletons
Earthquake Mini P.E.K.K.A The Log
The Log Skeletons Earthquake
Minion Horde Ice Spirit Wizard
Earthquake The Log
Minion Horde Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Minion Horde Mini P.E.K.K.A
Minion Horde Skeletons Earthquake Wizard The Log
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A Skeletons Ice Spirit Earthquake Wizard The Log
Wizard Ice Spirit Minion Horde Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde
Minion Horde Ice Spirit Mini P.E.K.K.A The Log
Minion Horde Wizard Skeletons Mini P.E.K.K.A
Ice Spirit Minion Horde Wizard The Log
Earthquake Wizard The Log Ice Spirit
Mini P.E.K.K.A
Wizard Minion Horde Earthquake Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Mini P.E.K.K.A Wizard The Log
Skeletons Ice Spirit Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Minion Horde The Log
Skeletons Minion Horde Mini P.E.K.K.A
Wizard Skeletons Ice Spirit Minion Horde
Mini P.E.K.K.A Skeletons Minion Horde
Mini P.E.K.K.A Minion Horde
Minion Horde Skeletons Ice Spirit Mini P.E.K.K.A The Log
Skeletons Minion Horde
Minion Horde Mini P.E.K.K.A
The Log
Mini P.E.K.K.A Skeletons Minion Horde Wizard
Wizard Minion Horde
Skeletons Ice Spirit Minion Horde Mini P.E.K.K.A The Log
Minion Horde Earthquake Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde The Log
The Log
Earthquake Minion Horde The Log
Earthquake The Log
Wizard Minion Horde Earthquake The Log
Wizard Ice Spirit Minion Horde
Minion Horde Earthquake Wizard The Log
Earthquake The Log Ice Spirit Wizard
The Log Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Earthquake Wizard The Log
Wizard
Earthquake The Log
Earthquake Minion Horde
Earthquake The Log
Earthquake Minion Horde Wizard The Log
Earthquake Minion Horde Wizard The Log
Earthquake
Minion Horde Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A Wizard The Log
Earthquake Wizard The Log
Minion Horde Earthquake The Log
Wizard
The Log
Earthquake Minion Horde The Log
Earthquake The Log Ice Spirit Wizard
Minion Horde
The Log Earthquake Wizard
Wizard The Log
The Log
Minion Horde Wizard
Ice Spirit Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Minion Horde Earthquake Wizard The Log
Ice Spirit Minion Horde
Minion Horde
Earthquake Wizard The Log
Minion Horde Earthquake Ice Spirit
Wizard
The Log
Minion Horde Mini P.E.K.K.A Wizard
The Log Earthquake Wizard
Minion Horde
Ice Spirit Minion Horde The Log
The Log
Wizard

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