My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Minion Horde Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Cannon Minion Horde Hog Rider
Zap
Cannon Mortar Minion Horde
Barbarian Barrel
Ice Spirit Cannon Mortar Wizard
The Log
Ice Spirit Cannon Hog Rider
Earthquake
Cannon Mortar Hog Rider
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Mortar Minion Horde Hog Rider Wizard
Poison
Cannon Mortar Minion Horde Wizard
Lightning
Cannon Mortar Wizard
Rocket
Mortar Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Cannon Mortar Hog Rider Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Cannon Mortar

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider P.E.K.K.A Giant Snowball Mortar Minion Horde
Giant Snowball
Hog Rider P.E.K.K.A Ice Spirit Mortar Minion Horde
Cannon
Mortar
Ice Spirit Giant Snowball Hog Rider
Minion Horde
Ice Spirit Giant Snowball Hog Rider
Hog Rider
Ice Spirit Giant Snowball Mortar Minion Horde Wizard
Wizard
Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball Wizard

Defense Synergies 0 14

Ice Spirit
Giant Snowball Cannon Mortar Minion Horde Wizard P.E.K.K.A
Giant Snowball
Ice Spirit Cannon Mortar Minion Horde Wizard P.E.K.K.A
Cannon
Ice Spirit Giant Snowball Wizard
Mortar
Ice Spirit Giant Snowball Wizard
Minion Horde
Ice Spirit Giant Snowball
Hog Rider
Wizard
Ice Spirit Giant Snowball Cannon Mortar P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Minion Horde Wizard
Minion Horde P.E.K.K.A Ice Spirit Cannon Mortar
Cannon Mortar Minion Horde P.E.K.K.A Giant Snowball
Cannon Minion Horde P.E.K.K.A Mortar
P.E.K.K.A
Giant Snowball Cannon
Giant Snowball Minion Horde Ice Spirit Cannon Mortar Wizard
Cannon P.E.K.K.A
Cannon Minion Horde P.E.K.K.A Mortar
Ice Spirit Giant Snowball Cannon Minion Horde
Minion Horde Giant Snowball Cannon Wizard
Minion Horde Giant Snowball Wizard
Cannon Mortar Minion Horde P.E.K.K.A Ice Spirit Giant Snowball Wizard
Wizard Ice Spirit Giant Snowball Cannon Mortar Minion Horde P.E.K.K.A
P.E.K.K.A Cannon Mortar Minion Horde
Minion Horde Ice Spirit Giant Snowball Cannon Mortar P.E.K.K.A
Minion Horde Wizard Cannon Mortar P.E.K.K.A
Ice Spirit Cannon Mortar Giant Snowball Minion Horde Wizard
Giant Snowball Mortar Wizard Ice Spirit Cannon
P.E.K.K.A Cannon Mortar
Wizard Giant Snowball Cannon Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball P.E.K.K.A
Giant Snowball Mortar Wizard
P.E.K.K.A Ice Spirit Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Cannon Minion Horde
Wizard Ice Spirit Giant Snowball Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Ice Spirit Giant Snowball Mortar
P.E.K.K.A Cannon Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Giant Snowball
P.E.K.K.A Cannon Minion Horde Wizard
Wizard Cannon Minion Horde
Ice Spirit Mortar Minion Horde P.E.K.K.A
Giant Snowball Cannon Minion Horde Wizard P.E.K.K.A
Giant Snowball Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde
Mortar Giant Snowball
Minion Horde
Wizard Giant Snowball Mortar Minion Horde
Wizard Ice Spirit Giant Snowball Minion Horde
Mortar Minion Horde Wizard
Ice Spirit Giant Snowball Wizard
Giant Snowball Mortar Wizard
Giant Snowball Minion Horde
Mortar Minion Horde Wizard
Giant Snowball Wizard
Giant Snowball Mortar
Mortar Minion Horde
Giant Snowball Mortar
Giant Snowball Mortar Minion Horde Wizard
Mortar Minion Horde Wizard
Giant Snowball Mortar
Minion Horde
Giant Snowball Mortar Wizard
Giant Snowball Mortar Wizard
Minion Horde
Giant Snowball Wizard
Giant Snowball Mortar Minion Horde
Giant Snowball Ice Spirit Mortar Wizard
Minion Horde
Mortar Giant Snowball Wizard
Giant Snowball Mortar Wizard
Mortar
Giant Snowball Minion Horde Wizard
Ice Spirit Giant Snowball Minion Horde Wizard
Giant Snowball Minion Horde
Giant Snowball Mortar Minion Horde Wizard
Ice Spirit Giant Snowball Minion Horde
P.E.K.K.A Minion Horde
Giant Snowball Wizard
Minion Horde Ice Spirit
Giant Snowball Wizard
Minion Horde Wizard
Giant Snowball Mortar Wizard
Giant Snowball
Minion Horde P.E.K.K.A
Ice Spirit Giant Snowball Minion Horde
Giant Snowball
Giant Snowball Mortar
P.E.K.K.A
Mortar Wizard

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