My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Royal Ghost Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Royal Recruits Hog Rider Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Royal Recruits Wizard Skeleton Army Royal Ghost Magic Archer
The Log
Royal Recruits Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Royal Recruits Skeleton Army
Royal Delivery
Royal Recruits Hog Rider Wizard Skeleton Army Royal Ghost Inferno Dragon Magic Archer
Fireball
Hog Rider Wizard Skeleton Army Inferno Dragon Magic Archer
Poison
Royal Recruits Wizard Skeleton Army Magic Archer
Lightning
Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Wizard Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Royal Ghost Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Hog Rider Inferno Dragon Magic Archer Wizard Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Hog Rider Inferno Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Hog Rider Royal Ghost Magic Archer
Hog Rider
Royal Recruits Wizard Magic Archer Mega Knight
Wizard
Hog Rider Royal Ghost Mega Knight
Skeleton Army
Royal Ghost
Royal Recruits Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight
Magic Archer
Royal Recruits Hog Rider Royal Ghost Mega Knight
Mega Knight
Inferno Dragon Hog Rider Wizard Royal Ghost Magic Archer

Defense Synergies 0 9

Royal Recruits
Skeleton Army
Hog Rider
Wizard
Skeleton Army Royal Ghost Mega Knight
Skeleton Army
Royal Recruits Wizard Inferno Dragon Magic Archer
Royal Ghost
Wizard Mega Knight
Inferno Dragon
Skeleton Army Mega Knight
Magic Archer
Skeleton Army Mega Knight
Mega Knight
Wizard Royal Ghost Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Magic Archer
Skeleton Army Inferno Dragon Royal Recruits Mega Knight
Skeleton Army Mega Knight Royal Recruits Inferno Dragon
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Royal Recruits Skeleton Army Mega Knight
Skeleton Army Royal Ghost Magic Archer Mega Knight
Inferno Dragon Wizard Magic Archer
Royal Recruits Magic Archer Mega Knight
Inferno Dragon Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Royal Ghost Mega Knight
Skeleton Army Royal Recruits Wizard Royal Ghost Magic Archer Mega Knight
Inferno Dragon Wizard Magic Archer
Royal Recruits Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Royal Recruits Royal Ghost Magic Archer
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Royal Recruits Inferno Dragon Mega Knight
Wizard Mega Knight Royal Recruits Skeleton Army
Mega Knight Royal Recruits Wizard Skeleton Army Royal Ghost Magic Archer
Wizard Royal Recruits Royal Ghost Inferno Dragon Magic Archer Mega Knight
Royal Recruits Inferno Dragon
Royal Recruits Wizard Skeleton Army Royal Ghost Mega Knight
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Mega Knight Royal Ghost
Wizard Royal Ghost Inferno Dragon Magic Archer Mega Knight
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Inferno Dragon Mega Knight
Wizard Magic Archer
Royal Recruits Skeleton Army
Mega Knight Royal Recruits Skeleton Army Inferno Dragon
Royal Recruits Mega Knight Skeleton Army Inferno Dragon Magic Archer
Royal Recruits Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Royal Recruits
Royal Recruits Skeleton Army Mega Knight
Royal Recruits Skeleton Army Mega Knight Wizard
Royal Recruits Wizard Skeleton Army Magic Archer Mega Knight
Royal Recruits Skeleton Army Inferno Dragon Magic Archer
Mega Knight Royal Recruits Wizard Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Recruits Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Royal Recruits
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Royal Recruits Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Wizard Magic Archer
Magic Archer Royal Recruits Wizard Mega Knight
Wizard Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Royal Recruits
Wizard Magic Archer Mega Knight
Inferno Dragon
Wizard Royal Ghost Magic Archer
Wizard Magic Archer Mega Knight
Magic Archer
Wizard Magic Archer
Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Royal Recruits Skeleton Army Magic Archer
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Royal Recruits Mega Knight
Royal Recruits Magic Archer
Magic Archer
Royal Recruits Royal Ghost Magic Archer Mega Knight
Inferno Dragon
Wizard Mega Knight

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