My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Inferno Dragon
Giant Snowball
Dart Goblin Battle Ram Royal Hogs Witch Inferno Dragon
Zap
Dart Goblin Battle Ram Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram Wizard Royal Hogs Witch
The Log
Dart Goblin Battle Ram Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Dart Goblin Royal Hogs Witch
Royal Delivery
Dart Goblin Battle Ram Wizard Royal Hogs Witch Inferno Dragon
Fireball
Dart Goblin Battle Ram Wizard Royal Hogs Witch Inferno Dragon
Poison
Dart Goblin Wizard Royal Hogs Witch
Lightning
Battle Ram Wizard Witch Inferno Dragon
Rocket
Wizard Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Dart Goblin Fireball Battle Ram Inferno Dragon Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Dart Goblin Fireball Battle Ram

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Royal Hogs
Fireball
Battle Ram Royal Hogs
Battle Ram
Dart Goblin Fireball Royal Hogs Witch
Wizard
Royal Hogs Rage
Royal Hogs
Dart Goblin Fireball Battle Ram Wizard
Rage
Witch Wizard
Witch
Rage Battle Ram
Inferno Dragon

Defense Synergies 0 1

Dart Goblin
Inferno Dragon
Fireball
Battle Ram
Wizard
Royal Hogs
Rage
Witch
Inferno Dragon
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Inferno Dragon Dart Goblin Witch
Witch Dart Goblin Inferno Dragon
Witch Inferno Dragon Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Inferno Dragon Fireball Wizard Witch
Dart Goblin Fireball
Witch Inferno Dragon
Dart Goblin
Dart Goblin Witch Fireball Wizard
Inferno Dragon Dart Goblin Fireball Wizard Witch
Fireball Wizard Witch
Fireball Wizard Dart Goblin Witch
Inferno Dragon
Fireball Inferno Dragon
Wizard Fireball Witch
Fireball Dart Goblin Wizard Witch
Wizard Witch Dart Goblin Fireball Inferno Dragon
Dart Goblin Inferno Dragon
Wizard Dart Goblin Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard Inferno Dragon
Witch
Fireball
Witch Inferno Dragon
Fireball Wizard Dart Goblin Witch
Dart Goblin Fireball Witch
Inferno Dragon
Fireball Witch Inferno Dragon
Witch Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Witch
Fireball
Fireball Wizard Witch
Wizard Dart Goblin Fireball Witch
Witch Dart Goblin Fireball Inferno Dragon
Dart Goblin Fireball Wizard Witch Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Dart Goblin Witch
Dart Goblin Wizard Witch
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fireball Wizard Witch
Witch Inferno Dragon
Fireball Dart Goblin Wizard Witch
Fireball Wizard Witch
Fireball Dart Goblin
Dart Goblin Fireball Wizard Witch
Dart Goblin Fireball Wizard Witch
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Dart Goblin Fireball Witch
Fireball Dart Goblin Wizard Witch
Fireball
Fireball Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
Inferno Dragon
Fireball Dart Goblin Wizard

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