My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Elixir Golem Valkyrie Hog Rider Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Royal Hogs Balloon
Giant Snowball
Minion Horde Hog Rider Royal Hogs Balloon
Zap
Minion Horde Royal Hogs Balloon
Barbarian Barrel
Knight Elixir Golem Valkyrie Wizard Royal Hogs
The Log
Elixir Golem Hog Rider Royal Hogs
Earthquake
Elixir Golem Hog Rider Royal Hogs
Arrows
Minion Horde Royal Hogs
Royal Delivery
Knight Minion Horde Elixir Golem Valkyrie Hog Rider Wizard Royal Hogs Balloon
Fireball
Minion Horde Elixir Golem Hog Rider Wizard Royal Hogs Balloon
Poison
Minion Horde Elixir Golem Wizard Royal Hogs Balloon
Lightning
Knight Valkyrie Wizard Balloon
Rocket
Minion Horde Valkyrie Hog Rider Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Elixir Golem Valkyrie Hog Rider Minion Horde Wizard Royal Hogs Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Elixir Golem Valkyrie Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon Minion Horde Wizard Royal Hogs
Minion Horde
Knight Hog Rider
Elixir Golem
Hog Rider Wizard Balloon
Valkyrie
Hog Rider Balloon Wizard Royal Hogs
Hog Rider
Knight Valkyrie Minion Horde Elixir Golem Wizard Balloon
Wizard
Knight Elixir Golem Valkyrie Hog Rider Royal Hogs Balloon
Royal Hogs
Knight Valkyrie Wizard
Balloon
Knight Valkyrie Elixir Golem Hog Rider Wizard

Defense Synergies 0 3

Knight
Minion Horde Wizard
Minion Horde
Knight
Elixir Golem
Valkyrie
Wizard
Hog Rider
Wizard
Knight Valkyrie
Royal Hogs
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Valkyrie Wizard
Minion Horde Knight Valkyrie
Minion Horde Knight Valkyrie
Minion Horde Knight Valkyrie
Valkyrie
Valkyrie
Minion Horde Wizard
Valkyrie
Minion Horde
Knight Minion Horde Valkyrie
Minion Horde Valkyrie Knight Wizard
Minion Horde Wizard
Minion Horde Knight Valkyrie Wizard
Valkyrie Wizard Minion Horde
Knight Minion Horde
Minion Horde
Minion Horde Wizard Knight Valkyrie
Valkyrie Knight Minion Horde Wizard
Valkyrie Wizard Knight
Valkyrie Wizard Knight Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Valkyrie Wizard
Knight Minion Horde Valkyrie
Valkyrie Knight Minion Horde
Knight Minion Horde Valkyrie
Wizard Minion Horde
Knight Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Minion Horde Knight Valkyrie
Minion Horde
Knight Minion Horde Valkyrie
Valkyrie
Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Knight Minion Horde Valkyrie
Valkyrie Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Valkyrie
Minion Horde
Knight Valkyrie
Wizard Minion Horde Valkyrie
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde
Knight Minion Horde Valkyrie Wizard
Wizard
Knight
Minion Horde
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Valkyrie Wizard
Minion Horde
Wizard
Wizard
Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde
Wizard
Knight Minion Horde Valkyrie Wizard
Wizard
Minion Horde
Minion Horde
Wizard

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