My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Hog Rider Wizard Lumberjack
Poison
Wizard
Lightning
Knight Mini P.E.K.K.A Wizard Lumberjack Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mini P.E.K.K.A Hog Rider Lumberjack Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Knight Mini P.E.K.K.A Lumberjack
Knight
Hog Rider Arrows Wizard Lumberjack
Mini P.E.K.K.A
Arrows Hog Rider Wizard Lumberjack
Hog Rider
Arrows Knight Mini P.E.K.K.A Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Goblinstein Wizard Lumberjack
Lumberjack
Arrows Knight Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Goblinstein
P.E.K.K.A

Defense Synergies 1 10

Arrows
Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack
Knight
Arrows Mini P.E.K.K.A Wizard Lumberjack
Mini P.E.K.K.A
Arrows Knight Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A
Goblinstein Arrows Wizard
Lumberjack
Arrows Knight Wizard
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Lumberjack
Arrows Wizard
Arrows P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Knight Mini P.E.K.K.A Lumberjack
Arrows Knight Wizard Lumberjack
Arrows Wizard
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight Wizard
Wizard Arrows Mini P.E.K.K.A P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack Goblinstein
Wizard Arrows Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Knight Wizard Lumberjack
Arrows Wizard Knight Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Wizard Arrows Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack
P.E.K.K.A Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack P.E.K.K.A
Arrows Knight Mini P.E.K.K.A Wizard Lumberjack
P.E.K.K.A Lumberjack Knight Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Lumberjack Knight
P.E.K.K.A Knight Mini P.E.K.K.A Lumberjack
Arrows Wizard Goblinstein
Mini P.E.K.K.A P.E.K.K.A Knight Lumberjack
Mini P.E.K.K.A P.E.K.K.A Knight Lumberjack
P.E.K.K.A Goblinstein Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Knight Mini P.E.K.K.A Lumberjack
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Knight Wizard Lumberjack
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A Lumberjack Goblinstein
Arrows Mini P.E.K.K.A Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Wizard Arrows Goblinstein
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Lumberjack
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Goblinstein
Mini P.E.K.K.A
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Goblinstein
Arrows Wizard
Arrows
Knight Mini P.E.K.K.A Wizard Lumberjack
Arrows Wizard
Arrows
P.E.K.K.A
P.E.K.K.A
Wizard

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