My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Bandit Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Electro Spirit Knight Wizard Bandit
The Log
Electro Spirit Bandit
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Wizard Bandit
Fireball
Wizard Bandit
Poison
Wizard
Lightning
Knight Wizard Bandit Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Arrows Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Arrows Knight Earthquake Bandit Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Arrows Knight

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Bandit
Giant Snowball
Earthquake Electro Spirit Knight Bandit
Arrows
Knight Earthquake Bandit
Knight
Giant Snowball Arrows Earthquake Wizard
Earthquake
Giant Snowball Arrows Knight
Wizard
Knight Bandit
Bandit
Electro Spirit Giant Snowball Arrows Wizard
Goblinstein

Defense Synergies 0 10

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Knight Earthquake Wizard Bandit
Arrows
Knight Bandit
Knight
Giant Snowball Arrows Earthquake Wizard
Earthquake
Giant Snowball Knight
Wizard
Giant Snowball Knight Bandit
Bandit
Giant Snowball Arrows Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Wizard
Knight Bandit
Giant Snowball Knight Bandit
Knight Bandit
Arrows Earthquake
Arrows Electro Spirit Giant Snowball Earthquake Bandit
Giant Snowball Electro Spirit Arrows Wizard
Earthquake Electro Spirit Arrows Bandit
Knight Giant Snowball Bandit
Electro Spirit Giant Snowball Arrows Knight Earthquake Wizard Bandit
Arrows Giant Snowball Wizard
Giant Snowball Knight Earthquake Wizard Bandit
Wizard Electro Spirit Giant Snowball Arrows Earthquake
Knight Bandit
Giant Snowball Bandit
Wizard Arrows Knight
Arrows Electro Spirit Giant Snowball Knight Wizard Bandit
Giant Snowball Arrows Earthquake Wizard Electro Spirit Knight Bandit
Wizard Electro Spirit Giant Snowball Arrows Knight Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Bandit
Bandit Giant Snowball Arrows Knight Wizard
Bandit Knight
Knight Bandit
Knight Bandit
Arrows Wizard Electro Spirit Giant Snowball
Knight Bandit
Knight
Electro Spirit Giant Snowball Knight Bandit
Knight
Giant Snowball Arrows
Knight Wizard Bandit
Wizard
Electro Spirit Knight
Arrows Electro Spirit Giant Snowball Earthquake Wizard
Electro Spirit Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight Bandit
Arrows Giant Snowball Bandit
Earthquake Arrows Bandit
Earthquake Arrows Knight
Wizard Giant Snowball Arrows Earthquake
Arrows Wizard Electro Spirit Giant Snowball
Arrows Earthquake Wizard
Arrows Earthquake Giant Snowball Wizard
Arrows Giant Snowball Wizard Bandit
Giant Snowball
Arrows Knight Earthquake Wizard Bandit
Giant Snowball Arrows Wizard
Earthquake Giant Snowball Knight Bandit
Earthquake Arrows Bandit
Earthquake Giant Snowball Arrows
Earthquake Giant Snowball Arrows Wizard Bandit
Earthquake Arrows Wizard Bandit
Giant Snowball Arrows Earthquake
Giant Snowball Arrows Earthquake Wizard Bandit
Giant Snowball Arrows Earthquake Wizard
Earthquake
Giant Snowball Arrows Wizard
Earthquake Giant Snowball Arrows
Giant Snowball Arrows Earthquake Electro Spirit Wizard
Arrows Giant Snowball Earthquake Wizard Bandit
Giant Snowball Arrows Wizard Bandit
Arrows Bandit
Giant Snowball Arrows Wizard
Electro Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Arrows Earthquake Wizard Bandit
Electro Spirit Giant Snowball Arrows
Giant Snowball Arrows Earthquake Wizard
Earthquake Electro Spirit Bandit
Giant Snowball Arrows Wizard
Arrows
Knight Wizard
Arrows Giant Snowball Earthquake Wizard
Giant Snowball Arrows
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Bandit
Wizard

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