My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Wizard Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Prince Sparky
Giant Snowball
Bats
Zap
Bats Firecracker Prince Sparky
Barbarian Barrel
Firecracker Elixir Golem Wizard Sparky
The Log
Firecracker Elixir Golem Prince Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Wizard Prince Sparky
Fireball
Firecracker Elixir Golem Wizard Sparky
Poison
Bats Firecracker Elixir Golem Wizard Sparky
Lightning
Wizard Prince Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Wizard Prince Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem Prince Sparky
Arrows
Sparky Elixir Golem Prince Mega Knight
Firecracker
Elixir Golem Bats Prince Sparky Mega Knight
Elixir Golem
Firecracker Bats Arrows Wizard Sparky
Wizard
Elixir Golem Prince Sparky Mega Knight
Prince
Mega Knight Bats Arrows Firecracker Wizard
Sparky
Arrows Bats Firecracker Elixir Golem Wizard
Mega Knight
Bats Prince Arrows Firecracker Wizard

Defense Synergies 1 10

Bats
Firecracker Prince Sparky Mega Knight
Arrows
Mega Knight Prince Sparky
Firecracker
Bats Prince Mega Knight
Elixir Golem
Wizard
Prince Mega Knight
Prince
Bats Arrows Firecracker Wizard
Sparky
Bats Arrows
Mega Knight
Arrows Bats Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Sparky
Sparky Bats Firecracker Prince Mega Knight
Prince Sparky Mega Knight Bats
Prince Sparky Bats Firecracker Mega Knight
Arrows Firecracker Prince Sparky Mega Knight
Arrows Bats Firecracker Mega Knight
Bats Arrows Firecracker Wizard
Arrows Sparky Mega Knight
Sparky Prince
Firecracker Prince Sparky Mega Knight
Bats Arrows Firecracker Wizard Mega Knight
Arrows Bats Firecracker Wizard
Prince Sparky Mega Knight Bats Wizard
Wizard Sparky Mega Knight Bats Arrows Firecracker Prince
Sparky Prince Mega Knight
Prince Sparky Mega Knight
Wizard Sparky Mega Knight Bats Arrows Firecracker Prince
Arrows Mega Knight Bats Firecracker Wizard Prince
Arrows Wizard Bats Firecracker Mega Knight
Sparky Prince
Wizard Mega Knight Bats Arrows Firecracker Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Sparky
Arrows Firecracker Wizard Prince Mega Knight
Mega Knight Bats Prince Sparky
Prince Mega Knight Bats Sparky
Prince Sparky Mega Knight
Arrows Firecracker Wizard Bats
Prince Sparky Bats
Mega Knight Prince Sparky
Mega Knight Bats Firecracker Prince Sparky
Sparky
Mega Knight Bats Prince Sparky
Mega Knight Arrows Prince
Prince Mega Knight Wizard Sparky
Wizard Firecracker Sparky Mega Knight
Sparky Bats Firecracker Prince
Bats Arrows Mega Knight Firecracker Wizard Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Sparky
Arrows Firecracker Prince Sparky
Wizard Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Wizard Bats
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Bats Prince Sparky
Firecracker Arrows Wizard Prince Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Prince Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Sparky
Bats Sparky
Arrows Firecracker Wizard Prince Sparky Mega Knight
Arrows Firecracker Wizard Mega Knight
Prince Sparky Mega Knight
Arrows Wizard
Prince Sparky
Arrows
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Wizard Prince Sparky Mega Knight
Arrows Firecracker Sparky
Bats Arrows Firecracker Wizard Sparky
Bats Firecracker Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Prince Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Bats Prince
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Prince Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Sparky
Firecracker Prince Sparky Mega Knight
Bats Firecracker Sparky
Firecracker Bats
Firecracker Prince Sparky Mega Knight
Prince Sparky
Firecracker Wizard Sparky Mega Knight

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