My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Bats Goblin Barrel Skeleton Army Ram Rider
Zap
Bats Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army Ram Rider
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Ram Rider
Fireball
Wizard Goblin Barrel Skeleton Army Ram Rider
Poison
Bats Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Barrel Skeleton Army Mini P.E.K.K.A Freeze Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Goblin Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A Goblin Barrel Ram Rider
Mini P.E.K.K.A
Bats Wizard Ram Rider Mega Knight
Wizard
Mini P.E.K.K.A Ram Rider Mega Knight
Goblin Barrel
Bats Skeleton Army Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Freeze
Ram Rider
Bats Mini P.E.K.K.A Wizard Goblin Barrel Mega Knight
Mega Knight
Bats Mini P.E.K.K.A Wizard Goblin Barrel Ram Rider

Defense Synergies 0 12

Bats
Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Bats Wizard Skeleton Army Freeze Ram Rider
Wizard
Mini P.E.K.K.A Skeleton Army Freeze Mega Knight
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard Freeze
Freeze
Bats Mini P.E.K.K.A Wizard Skeleton Army Mega Knight
Ram Rider
Mini P.E.K.K.A
Mega Knight
Bats Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight Bats Freeze
Mini P.E.K.K.A Skeleton Army Bats Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Freeze Bats Mega Knight
Bats Ram Rider Wizard Freeze
Ram Rider Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Mega Knight
Bats Skeleton Army Wizard Freeze Ram Rider Mega Knight
Bats Wizard Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Wizard Freeze Ram Rider
Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Skeleton Army Mini P.E.K.K.A Freeze Ram Rider Mega Knight
Wizard Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Mega Knight Bats Wizard Skeleton Army Ram Rider
Wizard Freeze Bats Ram Rider Mega Knight
Mini P.E.K.K.A Ram Rider
Wizard Skeleton Army Mega Knight Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Bats Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Ram Rider
Mini P.E.K.K.A Skeleton Army Ram Rider Mega Knight
Wizard Bats Freeze Ram Rider
Mini P.E.K.K.A Skeleton Army Bats Ram Rider
Mini P.E.K.K.A Mega Knight Skeleton Army
Freeze Mega Knight Bats Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mega Knight Bats Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Wizard Ram Rider
Wizard Skeleton Army Mega Knight
Skeleton Army Bats Mini P.E.K.K.A Freeze
Bats Mega Knight Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ram Rider
Freeze
Wizard Mega Knight
Wizard Bats Freeze Ram Rider
Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider
Bats Mini P.E.K.K.A
Wizard Ram Rider
Wizard
Freeze
Wizard
Wizard Mega Knight
Freeze
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Freeze Wizard Mega Knight
Wizard Ram Rider
Wizard Ram Rider Mega Knight
Bats Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Bats Skeleton Army Freeze
Wizard Ram Rider
Freeze
Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Knight
Bats Freeze
Bats
Freeze Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: