My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Wizard
Fireball
Minions Goblin Gang Inferno Tower Wizard
Poison
Minions Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Minions Goblin Gang Fireball Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Minions Goblin Gang

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight
Goblin Gang
Mirror
Fireball
Mirror The Log Mega Knight
Inferno Tower
Wizard
Mega Knight
Mirror
Fireball The Log Goblin Gang
The Log
Mirror Fireball Mega Knight
Mega Knight
Minions Fireball Wizard The Log

Defense Synergies 4 14

Minions
Inferno Tower The Log Mega Knight
Goblin Gang
Inferno Tower Mirror The Log
Fireball
Mirror The Log Inferno Tower Mega Knight
Inferno Tower
Goblin Gang The Log Minions Fireball Mirror Mega Knight
Wizard
The Log Mega Knight
Mirror
Fireball Goblin Gang Inferno Tower The Log Mega Knight
The Log
Fireball Inferno Tower Minions Goblin Gang Wizard Mirror Mega Knight
Mega Knight
Minions Fireball Inferno Tower Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Inferno Tower Wizard The Log
Inferno Tower Minions Goblin Gang The Log Mega Knight
Goblin Gang Inferno Tower Mega Knight Minions
Inferno Tower Minions Goblin Gang Mega Knight
Fireball The Log Mega Knight
Goblin Gang Fireball The Log Minions Mega Knight
Minions Inferno Tower Goblin Gang Fireball Wizard
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Minions Goblin Gang
Goblin Gang Inferno Tower Mega Knight
Minions Goblin Gang Fireball Wizard The Log Mega Knight
Minions Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Mega Knight Minions Goblin Gang Fireball Wizard The Log
Fireball Wizard Mega Knight Minions Goblin Gang The Log
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Fireball The Log Mega Knight
Wizard Mega Knight Minions Goblin Gang Fireball Inferno Tower
Fireball Mega Knight Minions Goblin Gang Wizard The Log
Wizard The Log Minions Fireball Mega Knight
Inferno Tower
Goblin Gang Wizard Mega Knight Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Inferno Tower
Fireball Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Minions Inferno Tower The Log
Goblin Gang Mega Knight Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Mega Knight
Fireball Wizard Minions Goblin Gang
Goblin Gang Minions Fireball Inferno Tower
Inferno Tower Mega Knight
Mega Knight Minions Fireball Inferno Tower The Log
Inferno Tower Goblin Gang
Mega Knight Minions Inferno Tower
Mega Knight Fireball The Log
Mega Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Goblin Gang Inferno Tower Minions Fireball The Log
Minions Mega Knight Fireball Inferno Tower Wizard The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Minions
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Minions Goblin Gang Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Minions Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Minions
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Mega Knight
Fireball Wizard The Log
Minions Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Mega Knight
Fireball Wizard Mega Knight

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