My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince P.E.K.K.A Bandit Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Prince P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Bandit
Giant Snowball
Bats Dart Goblin Little Prince
Zap
Bats Dart Goblin Prince Bandit Little Prince
Barbarian Barrel
Dart Goblin Wizard Bandit Little Prince
The Log
Dart Goblin Prince Bandit Little Prince
Earthquake
Arrows
Bats Dart Goblin Little Prince
Royal Delivery
Bats Dart Goblin Wizard Prince P.E.K.K.A Bandit Little Prince
Fireball
Dart Goblin Wizard Bandit Little Prince
Poison
Bats Dart Goblin Wizard Little Prince
Lightning
Wizard Prince Bandit Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Bandit Little Prince Wizard Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Bandit Little Prince

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince P.E.K.K.A Bandit
Dart Goblin
Prince P.E.K.K.A Bandit Mega Knight
Wizard
Prince P.E.K.K.A Bandit Mega Knight
Prince
Mega Knight Bats Dart Goblin Wizard Little Prince
P.E.K.K.A
Bats Dart Goblin Wizard
Bandit
Bats Dart Goblin Wizard Mega Knight Little Prince
Mega Knight
Bats Prince Dart Goblin Wizard Bandit
Little Prince
Prince Bandit

Defense Synergies 0 15

Bats
Dart Goblin Prince P.E.K.K.A Bandit Mega Knight
Dart Goblin
Bats Prince P.E.K.K.A Bandit Mega Knight
Wizard
Prince P.E.K.K.A Bandit Mega Knight
Prince
Bats Dart Goblin Wizard
P.E.K.K.A
Bats Dart Goblin Wizard
Bandit
Bats Dart Goblin Wizard Mega Knight Little Prince
Mega Knight
Bats Dart Goblin Wizard Bandit
Little Prince
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
P.E.K.K.A Bats Dart Goblin Prince Bandit Mega Knight
Prince P.E.K.K.A Mega Knight Bats Dart Goblin Bandit
Prince P.E.K.K.A Bats Dart Goblin Bandit Mega Knight
Prince P.E.K.K.A Mega Knight
Bats Dart Goblin Bandit Mega Knight
Bats Dart Goblin Wizard Little Prince
Dart Goblin P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Prince
Dart Goblin Prince Bandit Mega Knight Little Prince
Bats Dart Goblin Wizard Bandit Mega Knight
Bats Dart Goblin Wizard
Prince P.E.K.K.A Mega Knight Bats Wizard Bandit
Wizard Mega Knight Bats Dart Goblin Prince P.E.K.K.A
P.E.K.K.A Prince Bandit Mega Knight
Prince P.E.K.K.A Bandit Mega Knight
Wizard Mega Knight Bats Prince P.E.K.K.A
Mega Knight Bats Dart Goblin Wizard Prince Bandit Little Prince
Wizard Bats Dart Goblin Bandit Mega Knight Little Prince
P.E.K.K.A Dart Goblin Prince
Wizard Mega Knight Bats Dart Goblin Prince P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince P.E.K.K.A Bandit
Bandit Wizard Prince Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Prince
Prince P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Prince Bandit Mega Knight
Wizard Bats Dart Goblin
Prince P.E.K.K.A Bats Dart Goblin Bandit
P.E.K.K.A Mega Knight Prince
P.E.K.K.A Mega Knight Bats Prince Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin Prince
P.E.K.K.A Mega Knight Prince
Prince P.E.K.K.A Mega Knight Wizard Bandit
Wizard Dart Goblin Mega Knight
Bats Dart Goblin Prince P.E.K.K.A Little Prince
Bats Mega Knight Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Prince
Wizard Mega Knight
Wizard Bats Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Bats Prince
Dart Goblin Wizard Prince Bandit
Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Dart Goblin Prince
Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit Mega Knight
Bats
Dart Goblin Wizard Prince Bandit Mega Knight
Dart Goblin Wizard Mega Knight Little Prince
Prince Mega Knight
Wizard
Prince
Wizard Mega Knight Little Prince
Dart Goblin Wizard Bandit
Wizard Prince Bandit Mega Knight
Dart Goblin Bandit
Bats Dart Goblin Wizard Little Prince
Bats Dart Goblin Wizard
Dart Goblin Wizard Bandit Mega Knight
P.E.K.K.A Prince Mega Knight
Wizard
Bats Dart Goblin Prince Bandit
Dart Goblin Wizard
Dart Goblin Wizard Prince Mega Knight
Dart Goblin Wizard
Dart Goblin Prince P.E.K.K.A Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Prince Bandit Mega Knight Little Prince
Prince P.E.K.K.A
Dart Goblin Wizard Mega Knight

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