My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Guards
Giant Snowball
Minions Hog Rider Goblin Barrel Guards Witch
Zap
Minions Goblin Barrel Guards Witch
Barbarian Barrel
Wizard Goblin Barrel Guards Witch
The Log
Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Minions Goblin Barrel Guards Witch
Royal Delivery
Minions Hog Rider Wizard Goblin Barrel Guards Witch
Fireball
Minions Hog Rider Wizard Goblin Barrel Witch
Poison
Minions Wizard Guards Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Guards Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight
Hog Rider
Minions The Log Wizard Goblin Barrel Guards Witch Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Hog Rider Guards Mega Knight
Guards
Hog Rider Goblin Barrel The Log
Witch
Hog Rider Mega Knight
The Log
Hog Rider Guards Mega Knight
Mega Knight
Minions Hog Rider Wizard Goblin Barrel Witch The Log

Defense Synergies 0 10

Minions
The Log Mega Knight
Hog Rider
Wizard
Guards The Log Mega Knight
Goblin Barrel
Guards
Wizard Witch The Log
Witch
Guards The Log Mega Knight
The Log
Minions Wizard Guards Witch Mega Knight
Mega Knight
Minions Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Minions Witch The Log Mega Knight
Witch Mega Knight Minions
Witch Minions Guards Mega Knight
The Log Mega Knight
The Log Minions Guards Mega Knight
Minions Wizard Witch
The Log Mega Knight
Witch Minions
Guards Mega Knight
Minions Guards Witch Wizard The Log Mega Knight
Minions Wizard Witch
Mega Knight Minions Wizard Guards Witch The Log
Wizard Mega Knight Minions Guards Witch The Log
Mega Knight
The Log Mega Knight
Wizard Mega Knight Minions Witch
Mega Knight Minions Wizard Guards Witch The Log
Wizard Witch The Log Minions Guards Mega Knight
Wizard Mega Knight Minions Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch
Wizard The Log Mega Knight
Guards Mega Knight Minions Witch The Log
Guards Mega Knight The Log
Guards Witch Mega Knight
Wizard Minions Witch
Guards Minions Witch
Mega Knight
Mega Knight Minions Witch The Log
Witch Guards
Mega Knight Minions Guards Witch
Mega Knight Guards The Log
Mega Knight Wizard Guards Witch
Wizard Witch Mega Knight
Guards Witch Minions The Log
Minions Mega Knight Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
The Log
The Log
Guards The Log
Wizard The Log Mega Knight
Wizard Minions Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Minions Guards
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Minions
Wizard The Log Mega Knight
Wizard Witch The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch
Wizard Witch The Log Mega Knight
The Log
Wizard Witch
Minions Wizard Guards Witch
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Guards Witch
Wizard Witch
The Log
Wizard Mega Knight
The Log Wizard
Mega Knight
Minions Guards Witch The Log
Witch
Witch The Log Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: